Janszobar, neutral male bastard Wizard ------ +..... |..$@| |..f.| |....| |.... ------ [Janszobar the Evoker] St7 Dx14 Co13 In16 Wi9 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt88/1100 T2 Latest messages Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Error: Spell confuse monster already known. Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. What do you want to read? [dei-oux-zABD-H or ?*] As you read the scroll, it disappears. This is a standard identify scroll. C - an uncursed oil lamp {1}. silver monk's staff - Color: gray. Material: silver. Appearance: silver monk's staff. Unfortunately you don't know more about it. You will gain more information if you identify this item. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 196 Book drop chance was reduced to 94% Scroll drop chance was reduced to 95% Ring drop chance was reduced to 25% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 65% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41775 Monster spawn increase reached its maximum at turn 65067 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1107840 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: bramble mold (freq bonus 14) The monster species that spawned more often: Edriel (freq bonus 10) The monster species that spawned more often: corpse fish (freq bonus 8) The monster species that spawned more often: clock mold (freq bonus 6) The monster species that spawned more often: psychic (freq bonus 5) The monster species that spawned more often: theme fox (freq bonus 12) The monster species that spawned more often: undead chevalier (freq bonus 4) The monster species that spawned more often: tree fungus (freq bonus 4) The monster species that spawned more often: kickboxing lady (freq bonus 30) The monster species that spawned more often: water weird (freq bonus 10) The monster species that spawned more often: frogman (freq bonus 4) The monster species that spawned more often: jumping jellyfish (freq bonus 3) The monster species that spawned more often: diseased mass (freq bonus 7) The monster species that spawned more often: pleasing warp patch (freq bonus 3) The monster species that spawned more often: brown force fungus (freq bonus 10) The monster species that spawned more often: superstitious person (freq bonus 7) The monster species that spawned more often: nasty lich (freq bonus 4) The monster species that spawned more often: blue light (freq bonus 6) The monster species that spawned more often: special troll (freq bonus 5) The monster species that spawned more often: vorpal bunny (freq bonus 36) The monster species that never randomly spawned: giant white ant The monster species that never randomly spawned: gore patch The monster species that never randomly spawned: swamp giant The monster species that never randomly spawned: ice fungus The monster species that never randomly spawned: ten-headed hydra The monster species that never randomly spawned: bloodthirsty vampire mage The monster species that never randomly spawned: inertia The monster species that never randomly spawned: lower brain The monster species that never randomly spawned: Sarah's hugging boot The monster species that never randomly spawned: aklash The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 66) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 18) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 88) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 33) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 2) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 5) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 63) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 90) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 6) Next attribute increase check would have come at turn 737 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 36% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 36% 100% e - protection 1 protect 0% 100% f - cure blindness 2 healing 36% 100% g - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...