Janszobar, neutral male bastard Wizard ---------- ..:......+ |........| .........| |........| +...f....| |...@....| ---------- [Janszobar the Evoker] St8 Dx12 Co8 In12 Wi4 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt114/900 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 42 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 163 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 58% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16435 Monster spawn increase reached its maximum at turn 114995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 184314 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: dragonkin broodmaster (freq bonus 4) The monster species that spawned more often: Fleecy Whitney (freq bonus 4) The monster species that spawned more often: lethe force patch (freq bonus 8) The monster species that spawned more often: vampiric warp patch (freq bonus 20) The monster species that spawned more often: drone mushroom (freq bonus 4) The monster species that spawned more often: stygian fury (freq bonus 3) The monster species that spawned more often: earth devil (freq bonus 8) The monster species that spawned more often: coins of fools gold (freq bonus 5) The monster species that spawned more often: Lynkab (freq bonus 4) The monster species that spawned more often: astral elemental (freq bonus 8) The monster species that spawned more often: deathwalker battlemaster (freq bonus 20) The monster species that spawned more often: counselor (freq bonus 12) The monster species that spawned more often: visible stalker (freq bonus 8) The monster species that spawned more often: The King of the Awgwas (freq bonus 16) The monster species that spawned more often: carrion fang (freq bonus 3) The monster species that spawned more often: black soul (freq bonus 5) The monster species that spawned more often: topaz force patch (freq bonus 6) The monster species that spawned more often: blister warp fungus (freq bonus 5) The monster species that spawned more often: Sally (freq bonus 7) The monster species that spawned more often: running cobra (freq bonus 16) The monster species that never randomly spawned: dark elemental The monster species that never randomly spawned: Laurens The monster species that never randomly spawned: fake force patch The monster species that never randomly spawned: O-Iwa, the disfigured The monster species that never randomly spawned: umbra stalk The monster species that never randomly spawned: acidic Olog-hai The monster species that never randomly spawned: high gnome lord The monster species that never randomly spawned: inertia drake The monster species that never randomly spawned: grand light canyon The monster species that never randomly spawned: Fierna The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 9) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 12) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 770) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 5) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 17) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 8) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 8) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 2) Next attribute increase check would have come at turn 691 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (263) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...