Janszobar, neutral male bastard Wizard ##################################### #.......#...#.......#.......#.....%.# #####.#.#.#.#.###.###.###.#.######%.# #.#^#.#.....#.#...#...#.......#.# ###.#.#######.#.###.#########.#.# #...#.#...#...#.#.#...#.#.....#.# #.#.#.#.#.#.#.#.#.###.#.#.#####.# #.#.#.#.#.#.#.#.#.#...#.#....`#.# #.#.#.###.#.###.#.#.###.#####.#.# #.#.#.....#..#@...#.#.......#.#.# ###.#######.#########.#####.#.#.#.# #..*......#.#.# #.#...#.#...#.# #.#######.#.#.# #.#.#.#####.#.# #.......#.....# #...#.....#...# #########.##### #########.###.###.# #...# #*....<.#.#...#...# ##### ########$.###.###.### #.............#.....# ##################### [Janszobar the Conjurer] St5 Dx9 Co9 In16 Wi5 Ch8 WizBasMalNeu+J S454 Dlvl:2 $28 HP32(32) Pw40(40) AC1 MC3 Mov12 Xp4/94 Wt380/950 T1335 Latest messages You just miss the demimondaine. The demimondaine smiles at you seductively. The demimondaine claws you! You kill the demimondaine! 28 gold pieces. What do you want to eat? [FK or ?*,] This demimondaine corpse tastes terrible! You finish eating the demimondaine corpse. L - a scroll labeled TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI {1}. M - a scroll labeled ANTONIO DUCKERAS MADE ME A SHOE FETISHIST {1}. There's some graffiti on the floor here. Use "r." to read it. In what direction? [hykulnjb><] The gold piece doesn't come loose. Ouch! That hurts! [-1 -> 31] You try to move the boulder, but in vain. (2x) In what direction? [hykulnjb><] You feel more confident in your spell casting skills. Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 15 You carried 0 sins Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 97% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 94% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 89% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16331 Monster spawn increase reached its maximum at turn 30867 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1027656 The monster class that cannot be genocided was mimic The monster class that was spawned more often: piece of food (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 3) The monster species that spawned more often: evolved gorilla (freq bonus 4) The monster species that spawned more often: hydra lich (freq bonus 3) The monster species that spawned more often: really big tarantula (freq bonus 3) The monster species that spawned more often: large racoon dog (freq bonus 12) The monster species that spawned more often: grating bone devil (freq bonus 2) The monster species that spawned more often: sand raider (freq bonus 3) The monster species that spawned more often: annoying leprechaun (freq bonus 9) The monster species that spawned more often: irresistible mold (freq bonus 4) The monster species that spawned more often: zyborg (freq bonus 7) The monster species that spawned more often: High Elvenking (freq bonus 8) The monster species that spawned more often: granite giant (freq bonus 72) The monster species that spawned more often: radioactive gnoll (freq bonus 2) The monster species that spawned more often: Katrin's high-heeled pump (freq bonus 8) The monster species that spawned more often: mini chickatrice (freq bonus 6) The monster species that spawned more often: werewolf (freq bonus 6) The monster species that spawned more often: nightly mushroom (freq bonus 6) The monster species that spawned more often: spirit troll (freq bonus 6) The monster species that spawned more often: lost maia (freq bonus 8) The monster species that spawned more often: black beetle (freq bonus 3) The monster species that spawned more often: vampire lich (freq bonus 3) The monster species that never randomly spawned: shambling horror The monster species that never randomly spawned: cerulean sentai The monster species that never randomly spawned: phasing frost giant The monster species that never randomly spawned: gravity hound The monster species that never randomly spawned: inertia warp fungus The monster species that never randomly spawned: egoxan The monster species that never randomly spawned: nerf orb The monster species that never randomly spawned: frozen incineration The monster species that never randomly spawned: carnivorous flying monkey The monster species that never randomly spawned: murk dweller The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 12) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 29) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 19) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 5) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 7) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 5) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 47) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 3) Next attribute increase check would have come at turn 1860 Strength training was 26 Dexterity training was -1 Wisdom training was 4 Constitution training was 22 You were magic-protected You leeched mana You had 1297 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 167% b - resist sleep 1 protect 0% 87% c - detect monsters 4 divine 90% 292% d - confuse monster 2 enchant 58% 87% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) draw energy 2X Prepared(0) Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 21 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (5 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (24 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (20 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (4 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...