Janszobar, neutral male bastard Wizard ----- --... |....- .....| |....| |...f---- -.@........- ------------ [Janszobar the Evoker] St5 Dx12 Co12 In12 Wi6 Ch6 WizBasMalNeu+J S0 Dlvl:1 $200 HP15(15) Pw26(26) AC8 MC3 Mov12 Xp1/0 Wt101/950 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 94% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50525 Monster spawn increase reached its maximum at turn 119085 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 301305 The monster class that cannot be genocided was nymph Today, this monster class was always generated invisible: umber hulk The monster class that was spawned more often: elemental (freq bonus 6) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 18) The monster species that spawned more often: flying goomba (freq bonus 32) The monster species that spawned more often: blue mold (freq bonus 8) The monster species that spawned more often: ferrous warp fungus (freq bonus 8) The monster species that spawned more often: dazzling golem (freq bonus 20) The monster species that spawned more often: silver patch (freq bonus 7) The monster species that spawned more often: Windows 8 (Smartphone Edition) (freq bonus 16) The monster species that spawned more often: Rafschar (freq bonus 14) The monster species that spawned more often: herbalist (freq bonus 8) The monster species that spawned more often: lich warrior (freq bonus 7) The monster species that spawned more often: epidote mold (freq bonus 10) The monster species that spawned more often: charged ice (freq bonus 7) The monster species that spawned more often: control nurse (freq bonus 16) The monster species that spawned more often: life seeker (freq bonus 16) The monster species that spawned more often: inertia patch (freq bonus 14) The monster species that spawned more often: Nyogtha, the Thing that Should not Be (freq bonus 20) The monster species that spawned more often: bodak (freq bonus 18) The monster species that spawned more often: giant gecko (freq bonus 14) The monster species that spawned more often: herbalist (freq bonus 44) The monster species that spawned more often: Ymir the Original Giant (freq bonus 21) The monster species that never randomly spawned: chanting spirit The monster species that never randomly spawned: giant gold frog The monster species that never randomly spawned: greater titan The monster species that never randomly spawned: nasty force fungus The monster species that never randomly spawned: high ninja The monster species that never randomly spawned: teal force fungus The monster species that never randomly spawned: spike piercer The monster species that never randomly spawned: epidote colony The monster species that never randomly spawned: nurse The monster species that never randomly spawned: extremely cute cat The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 15) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 7) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 180) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 14) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 10) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 2) Next attribute increase check would have come at turn 1509 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 90% 100% d - cure blindness 2 healing 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...