Janszobar, neutral male bastard Wizard ------ |f.%. |.@- ..g| |..- |.. ---- [Janszobar the Evoker] St3 Dx10 Co8 In13 Wi5 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC6 MC3 Mov12 Xp1/0 Wt91/650 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 73% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17320 Monster spawn increase reached its maximum at turn 35340 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1017870 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: wood wife (freq bonus 4) The monster species that spawned more often: netzah sephirah (freq bonus 3) The monster species that spawned more often: purple monster (freq bonus 10) The monster species that spawned more often: white slime (freq bonus 12) The monster species that spawned more often: pit fiend (freq bonus 2) The monster species that spawned more often: hidden gas spore (freq bonus 3) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 5) The monster species that spawned more often: vampire orc (freq bonus 4) The monster species that spawned more often: mini robo-ky (freq bonus 8) The monster species that spawned more often: colorless mushroom patch (freq bonus 8) The monster species that spawned more often: stone troll (freq bonus 2) The monster species that spawned more often: undead monk (freq bonus 3) The monster species that spawned more often: pencil elf (freq bonus 8) The monster species that spawned more often: giant emerald frog (freq bonus 6) The monster species that spawned more often: pustulent colony (freq bonus 6) The monster species that spawned more often: purple fungus (freq bonus 28) The monster species that spawned more often: sparkling force fungus (freq bonus 3) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 2) The monster species that spawned more often: violet colony (freq bonus 2) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 7) The monster species that never randomly spawned: training kobold The monster species that never randomly spawned: generic error The monster species that never randomly spawned: huh what The monster species that never randomly spawned: phaser mushroom The monster species that never randomly spawned: death dragonfly The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: dnethack horror The monster species that never randomly spawned: analgesic stalk The monster species that never randomly spawned: undead cockatrice The monster species that never randomly spawned: koala The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 16) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 26) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 170) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 20) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 10) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 10) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 14) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 65) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 20) Next attribute increase check would have come at turn 958 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 82% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 82% 100% d - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...