Janszobar, neutral male bastard Wizard ----------------------- ......................| |.....................| +.....................| |..................f@.| ------ ---------------- [Janszobar the Evoker] St11 Dx8 Co11 In16 Wi7 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt71/1200 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 33% chance Ring drop chance was reduced to 63% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 95% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19541 Monster spawn increase reached its maximum at turn 49544 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3561780 The monster class that cannot be genocided was mimic The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: wild cat (freq bonus 6) The monster species that spawned more often: totally bad warp patch (freq bonus 6) The monster species that spawned more often: gengar (freq bonus 5) The monster species that spawned more often: balrog captain (freq bonus 8) The monster species that spawned more often: Laziness (freq bonus 8) The monster species that spawned more often: slave master (freq bonus 10) The monster species that spawned more often: mean nurse (freq bonus 14) The monster species that spawned more often: dead pharao (freq bonus 12) The monster species that spawned more often: bearded devil (freq bonus 6) The monster species that spawned more often: rabid rat (freq bonus 6) The monster species that spawned more often: ill warp patch (freq bonus 9) The monster species that spawned more often: humming terminal (freq bonus 10) The monster species that spawned more often: giant yellow frog (freq bonus 8) The monster species that spawned more often: ball of radiance (freq bonus 11) The monster species that spawned more often: slow colony (freq bonus 12) The monster species that spawned more often: aqua muncher (freq bonus 8) The monster species that spawned more often: undead fungus (freq bonus 10) The monster species that spawned more often: decomposer (freq bonus 8) The monster species that spawned more often: hippie guy (freq bonus 10) The monster species that spawned more often: lava gazer (freq bonus 18) The monster species that never randomly spawned: mugger The monster species that never randomly spawned: Gai Mite The monster species that never randomly spawned: reddish force patch The monster species that never randomly spawned: red dragon worm The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: blood lord The monster species that never randomly spawned: Windows 8 (Smartphone Edition) The monster species that never randomly spawned: ill warp fungus The monster species that never randomly spawned: prick monster The monster species that never randomly spawned: toxic mushroom The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 19) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 34) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 3) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 7) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 10) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 9) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 3) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 54) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 11) Next attribute increase check would have come at turn 102 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (226) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 36% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 36% 100% d - insulate 2 protect 36% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...