Janszobar, neutral male bastard Wizard ---------- |........| .........| |.....@..| .....f...| |...(....| |......... |........| ---------- [Janszobar the Evoker] St9 Dx7 Co12 In13 Wi8 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt115/1150 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 30 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 95% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 62% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17367 Monster spawn increase reached its maximum at turn 22459 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 339140 The monster class that cannot be genocided was lich The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: giant orange frog (freq bonus 7) The monster species that spawned more often: fungoid growth (freq bonus 4) The monster species that spawned more often: pile of killer coins (freq bonus 6) The monster species that spawned more often: floating dream eye (freq bonus 18) The monster species that spawned more often: Angel (freq bonus 6) The monster species that spawned more often: Natascha (freq bonus 2) The monster species that spawned more often: hemophage (freq bonus 3) The monster species that spawned more often: Greta's hugging boot (freq bonus 3) The monster species that spawned more often: diseased rat (freq bonus 6) The monster species that spawned more often: snakewoman priestess (freq bonus 3) The monster species that spawned more often: lizard man (freq bonus 3) The monster species that spawned more often: large freezing sphere (freq bonus 3) The monster species that spawned more often: charcolt (freq bonus 42) The monster species that spawned more often: unid juggernaut (freq bonus 7) The monster species that spawned more often: Mister Who (freq bonus 6) The monster species that spawned more often: Inspector Katcher (freq bonus 2) The monster species that spawned more often: chimney sweep (freq bonus 5) The monster species that spawned more often: three-headed snake (freq bonus 3) The monster species that spawned more often: acidic warp fungus (freq bonus 3) The monster species that spawned more often: undead undertaker (freq bonus 2) The monster species that never randomly spawned: giant gecko The monster species that never randomly spawned: panther The monster species that never randomly spawned: charming scratcher The monster species that never randomly spawned: winged pseudodragon The monster species that never randomly spawned: memory moss The monster species that never randomly spawned: inficated one The monster species that never randomly spawned: flesh hunter The monster species that never randomly spawned: rocker The monster species that never randomly spawned: firefly The monster species that never randomly spawned: telemindflayer The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 6) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 16) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 6) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 19) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 6) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 25) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 6) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 7) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 4) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 4) Next attribute increase check would have come at turn 660 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 76% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...