Janszobar, neutral male bastard Wizard -------------- |.$''''@'''''- .'.''.'f'''''| -----+-------- [Janszobar the Evoker] St7 Dx8 Co15 In16 Wi6 Ch12 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt51/1200 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) You enter a room full of golems! Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 333 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 77% chance Wand drop chance was reduced to 87% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 96% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53066 Monster spawn increase reached its maximum at turn 81486 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 416739 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: giant serpent (freq bonus 5) The monster species that spawned more often: Paul (freq bonus 8) The monster species that spawned more often: wood elf (freq bonus 3) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 4) The monster species that spawned more often: putty (freq bonus 4) The monster species that spawned more often: darkwood elder (freq bonus 4) The monster species that spawned more often: petty kobold shaman (freq bonus 2) The monster species that spawned more often: blue mold (freq bonus 6) The monster species that spawned more often: deformed lizard (freq bonus 8) The monster species that spawned more often: withering permamimic (freq bonus 10) The monster species that spawned more often: slow crow (freq bonus 4) The monster species that spawned more often: cheating black light (freq bonus 6) The monster species that spawned more often: Miss House Worker (freq bonus 2) The monster species that spawned more often: stone golem (freq bonus 6) The monster species that spawned more often: razorfin fish (freq bonus 6) The monster species that spawned more often: arcane butcher (freq bonus 3) The monster species that spawned more often: snake elite sniper (freq bonus 18) The monster species that spawned more often: crimson force patch (freq bonus 4) The monster species that spawned more often: water nymph (freq bonus 5) The monster species that spawned more often: deceiving warp patch (freq bonus 12) The monster species that never randomly spawned: Rosy's leather pump The monster species that never randomly spawned: real chaos hound The monster species that never randomly spawned: General Zaroff The monster species that never randomly spawned: decayed force fungus The monster species that never randomly spawned: chick The monster species that never randomly spawned: skulk blade The monster species that never randomly spawned: phaser warp patch The monster species that never randomly spawned: undead yeoman The monster species that never randomly spawned: yasd horror The monster species that never randomly spawned: debuff turret The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 18) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 8) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 8) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 43) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 4) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 8) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 98) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 1) Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (479) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 36% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 36% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...