Janszobar, neutral male bastard Wizard ##----------- ---------------## ###,+%%%%%%%%%| ..a.)%.%.......%, ,,,,|%%%%%%%%%| |%..a%*.a....%|########,#,+%%%%%%%%%| |...a%..a@....%,,,,,,,,,,,|%%%%%%%%%| .%......a..%.%|########,##----------- |.%...%%%.f..%+ ,,,,,,,,# ----------.---- ######### [Janszobar the Thaumaturge] St6 Dx16 Co16 In25 Wi11 Ch7 WizBasMalNeu+J S1573 Dlvl:1 $1 HP48(61) Pw31(55) AC5 MC3 Mov12 Xp6/393 Wt117/1450 T177 Latest messages I - 5 lemons {3}. You hit the giant tick. Katzenhund Slimer misses the giant tick. The giant tick bites you! [-1 -> 55] The giant tick multiplies! The ant misses. Katzenhund Slimer misses the giant tick. You kill the giant tick! The giant tick misses. The ant bites you! [-3 -> 52] You just miss the giant tick. The giant tick bites you! [-1 -> 51] The ant bites you! [-2 -> 49] The giant ant bites you! [-2 -> 47] Really quit [yes/no]? Final attributes You were aligned Your alignment was 3 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59880 Monster spawn increase reached its maximum at turn 109468 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 93279 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: umber hulk (freq bonus 5) The monster species that spawned more often: ò} cÒI (freq bonus 22) The monster species that spawned more often: unreal warp patch (freq bonus 14) The monster species that spawned more often: magic snake (freq bonus 16) The monster species that spawned more often: selenite elite guard (freq bonus 16) The monster species that spawned more often: undead spore (freq bonus 32) The monster species that spawned more often: armed migo warrior (freq bonus 10) The monster species that spawned more often: Vera's servant (freq bonus 10) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 8) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 14) The monster species that spawned more often: gold dragon worm (freq bonus 12) The monster species that spawned more often: siena colony (freq bonus 16) The monster species that spawned more often: warrior changed (freq bonus 9) The monster species that spawned more often: thorn growth (freq bonus 24) The monster species that spawned more often: mind mushroom (freq bonus 28) The monster species that spawned more often: thematic fire elemental (freq bonus 9) The monster species that spawned more often: crystal colony (freq bonus 7) The monster species that spawned more often: Little Marie (freq bonus 12) The monster species that spawned more often: stone-soldier (freq bonus 7) The monster species that spawned more often: undead permamimic (freq bonus 11) The monster species that spawned more often: small rust monster (freq bonus 16) The monster species that never randomly spawned: plasma warp fungus The monster species that never randomly spawned: arena rubber The monster species that never randomly spawned: diamond dragon The monster species that never randomly spawned: moved one The monster species that never randomly spawned: death wing The monster species that never randomly spawned: werebear The monster species that never randomly spawned: dark gray stalk The monster species that never randomly spawned: gnome mummy The monster species that never randomly spawned: high warp patch The monster species that never randomly spawned: epidote fungus The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 24) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 24) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 22) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 15) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 6) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 74) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 30) Next attribute increase check would have come at turn 810 Strength training was 20 Dexterity training was 0 Wisdom training was 15 Constitution training was 1 You were magic-protected You leeched mana You had 1292 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 189% b - resist poison 1 protect 0% 99% c - light 1 divine 0% 99% d - magic missile 3 attack 0% 214% e - healing 1 healing 0% 99% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Not Ready(1323) invoke deity 6 R Prepared(0) draw energy 4X Reloading(920) power surge 2X Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 29 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (11 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (42 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...