Janszobar, neutral male bastard Wizard ------------ |..........| |..........| |..........| |..........| |..........| ......@....| |....f.....| ---.-------- [Janszobar the Evoker] St6 Dx8 Co10 In13 Wi6 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC2 MC3 Mov12 Xp1/0 Wt95/900 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Error: Spell healing already known. Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24529 Monster spawn increase reached its maximum at turn 49356 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 709195 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: scorpion (freq bonus 16) The monster species that spawned more often: blood knight (freq bonus 2) The monster species that spawned more often: decomposer (freq bonus 2) The monster species that spawned more often: hippogriff (freq bonus 4) The monster species that spawned more often: chaos vortex (freq bonus 10) The monster species that spawned more often: Amandine (freq bonus 6) The monster species that spawned more often: giant mantis (freq bonus 8) The monster species that spawned more often: zookeeper (freq bonus 4) The monster species that spawned more often: giant pink scorpion (freq bonus 6) The monster species that spawned more often: forest hulk (freq bonus 4) The monster species that spawned more often: great wyrm of stastis (freq bonus 6) The monster species that spawned more often: humming terminal (freq bonus 8) The monster species that spawned more often: giant trapdoor spider (freq bonus 2) The monster species that spawned more often: hobbit gentleman (freq bonus 3) The monster species that spawned more often: Keystone Inspector (freq bonus 3) The monster species that spawned more often: mink (freq bonus 3) The monster species that spawned more often: lightning-proof wall (freq bonus 6) The monster species that spawned more often: rainbow force fungus (freq bonus 4) The monster species that spawned more often: fire gazer (freq bonus 36) The monster species that spawned more often: flayed skull (freq bonus 14) The monster species that never randomly spawned: healing water nymph The monster species that never randomly spawned: rogue horror The monster species that never randomly spawned: huge bat The monster species that never randomly spawned: loonie jackal The monster species that never randomly spawned: volt colony The monster species that never randomly spawned: night hulk The monster species that never randomly spawned: wrinkled growth The monster species that never randomly spawned: boobed mimic The monster species that never randomly spawned: eldritch rubber The monster species that never randomly spawned: pharaoh sentai The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 5) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 15) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 18) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 7) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 10) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 11) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 17) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 84) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 98) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 4) Next attribute increase check would have come at turn 420 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected Your chance to block was 29% You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (823) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 79% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...