Janszobar, neutral male bastard Wizard f.. .@. --- [Janszobar the Evoker] St8 Dx8 Co10 In19 Wi6 Ch4 WizBasMalNeu+J S0 Dlvl:1 $309 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt85/1000 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # (2x) Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 80% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16729 Monster spawn increase reached its maximum at turn 93589 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 97527 The monster class that cannot be genocided was nymph The monster class that was spawned more often: umber hulk (freq bonus 2) The monster color that was spawned more often: red (freq bonus 3) The monster species that spawned more often: Black Mariah (freq bonus 28) The monster species that spawned more often: clan outern (freq bonus 48) The monster species that spawned more often: death brawler (freq bonus 5) The monster species that spawned more often: banished potatoes (freq bonus 8) The monster species that spawned more often: very strong turret (freq bonus 12) The monster species that spawned more often: afrit (freq bonus 4) The monster species that spawned more often: translucent stalk (freq bonus 5) The monster species that spawned more often: ichthyosaur (freq bonus 28) The monster species that spawned more often: red shyguy (freq bonus 14) The monster species that spawned more often: ninja lord (freq bonus 12) The monster species that spawned more often: secluded growth (freq bonus 8) The monster species that spawned more often: The Dreamer (freq bonus 8) The monster species that spawned more often: armored larva (freq bonus 10) The monster species that spawned more often: ancient orange dragon (freq bonus 4) The monster species that spawned more often: baby guivre (freq bonus 3) The monster species that spawned more often: joyous girl (freq bonus 8) The monster species that spawned more often: brass-monkey (freq bonus 24) The monster species that spawned more often: black locust (freq bonus 8) The monster species that spawned more often: giant brown mouse (freq bonus 7) The monster species that spawned more often: green hulk (freq bonus 5) The monster species that never randomly spawned: burner ant The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: giant tree rat The monster species that never randomly spawned: red dragon worm The monster species that never randomly spawned: Idiot Brain The monster species that never randomly spawned: tasloi zombie The monster species that never randomly spawned: islander The monster species that never randomly spawned: Kati The monster species that never randomly spawned: Yannick The monster species that never randomly spawned: clay fungus The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 187) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 40) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 29) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 18) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 12) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 1) Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (569) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 0% 100% b - wizard lock 2 matter 0% 100% c - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...