Janszobar, neutral male bastard Wizard ------- |.¯...| |.f@..| |.....| ------X [Janszobar the Evoker] St7 Dx9 Co13 In12 Wi5 Ch4 WizBasMalNeu+J S0 Dlvl:1 $263 HP15(15) Pw27(27) AC6 MC3 Mov12 Xp1/0 Wt165/1100 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 372 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 53% chance Book drop chance was reduced to 88% Scroll drop chance was reduced to 96% Ring drop chance was reduced to 71% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30155 Monster spawn increase reached its maximum at turn 103195 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1096806 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: flying fish (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: adventurer gnome (freq bonus 12) The monster species that spawned more often: duah sephirah (freq bonus 4) The monster species that spawned more often: master blaster (freq bonus 4) The monster species that spawned more often: clear centipede (freq bonus 6) The monster species that spawned more often: doom marine (freq bonus 6) The monster species that spawned more often: rhino king (freq bonus 3) The monster species that spawned more often: clock mold (freq bonus 32) The monster species that spawned more often: gray sentai (freq bonus 14) The monster species that spawned more often: vampire bunny (freq bonus 8) The monster species that spawned more often: sparkling force patch (freq bonus 11) The monster species that spawned more often: fat bat (freq bonus 3) The monster species that spawned more often: sea naga (freq bonus 8) The monster species that spawned more often: Uniform Katcher (freq bonus 4) The monster species that spawned more often: mesmerizing nymph (freq bonus 5) The monster species that spawned more often: tear mushroom (freq bonus 3) The monster species that spawned more often: healing iron piercer (freq bonus 4) The monster species that spawned more often: green patch (freq bonus 3) The monster species that spawned more often: hammer of the underworld (freq bonus 12) The monster species that spawned more often: sizzling vortex (freq bonus 20) The monster species that spawned more often: scratch trove (freq bonus 3) The monster species that never randomly spawned: Egas The monster species that never randomly spawned: killer tomato The monster species that never randomly spawned: great projection statue The monster species that never randomly spawned: wooden fungus The monster species that never randomly spawned: sand warrior The monster species that never randomly spawned: remodeled puppy The monster species that never randomly spawned: novel growth The monster species that never randomly spawned: Sabrain The monster species that never randomly spawned: porter tiger The monster species that never randomly spawned: special kobold lord The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 43) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 13) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 274) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 21) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 13) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 8) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 17) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 10) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 6) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 47) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 2) Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (489) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 89% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...