Janszobar, neutral male bastard Wizard -----.---- |........| |........| |...f....| |...@....| |........| ---------- [Janszobar the Evoker] St5 Dx10 Co11 In11 Wi7 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC-11 MC8 Mov12 Xp1/0 Wt62/900 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 308 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 98% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23394 Monster spawn increase reached its maximum at turn 54164 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2703693 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: gremlin (freq bonus 6) The monster species that spawned more often: quivering blob (freq bonus 16) The monster species that spawned more often: chaos butterfly (freq bonus 16) The monster species that spawned more often: bird spawner (freq bonus 8) The monster species that spawned more often: spike smasher (freq bonus 8) The monster species that spawned more often: Markus (freq bonus 18) The monster species that spawned more often: quickling queen (freq bonus 16) The monster species that spawned more often: Marvin (freq bonus 14) The monster species that spawned more often: soul killer blowdart (freq bonus 16) The monster species that spawned more often: matrix gal (freq bonus 20) The monster species that spawned more often: hesed sephirah (freq bonus 27) The monster species that spawned more often: dark naga (freq bonus 14) The monster species that spawned more often: undead sexymate (freq bonus 7) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 48) The monster species that spawned more often: immobile warp patch (freq bonus 13) The monster species that spawned more often: taker colony (freq bonus 14) The monster species that spawned more often: lord of the rings elf (freq bonus 9) The monster species that spawned more often: real aether hound (freq bonus 20) The monster species that spawned more often: fighter lich (freq bonus 32) The monster species that spawned more often: draconic quylthulg (freq bonus 7) The monster species that spawned more often: invisible horror (freq bonus 12) The monster species that never randomly spawned: iron cock The monster species that never randomly spawned: blacksteel pudding The monster species that never randomly spawned: electro shocker The monster species that never randomly spawned: tin golem The monster species that never randomly spawned: devilkin The monster species that never randomly spawned: silver dragon The monster species that never randomly spawned: octarine force fungus The monster species that never randomly spawned: undead force fungus The monster species that never randomly spawned: sepia force patch The monster species that never randomly spawned: Olog-hai permamimic The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 14) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 19) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 60) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 3) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 48) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 105) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 3) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 10) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 5) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 4) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were wearing sentient high heels You leeched mana You had 550 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (219) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 90% 100% d - insulate 2 protect 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...