Janszobar, neutral male bastard Wizard ------------------- |............f....- |............@....| |.................+ --- --------------- [Janszobar the Evoker] St5 Dx8 Co8 In10 Wi7 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC-3 MC3 Mov12 Xp1/0 Wt205/750 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 93% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21179 Monster spawn increase reached its maximum at turn 50645 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 443664 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: deceiving mold (freq bonus 7) The monster species that spawned more often: kentrosaurus (freq bonus 4) The monster species that spawned more often: soft stalk (freq bonus 4) The monster species that spawned more often: giant rotting jellyfish (freq bonus 8) The monster species that spawned more often: Frieza (freq bonus 4) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 4) The monster species that spawned more often: nycademon (freq bonus 10) The monster species that spawned more often: morph vortex (freq bonus 24) The monster species that spawned more often: rock python (freq bonus 6) The monster species that spawned more often: noxious fungus (freq bonus 8) The monster species that spawned more often: teleporting demon (freq bonus 4) The monster species that spawned more often: megademon (freq bonus 12) The monster species that spawned more often: undead diver (freq bonus 8) The monster species that spawned more often: lower xorn (freq bonus 9) The monster species that spawned more often: Inspector Kchief (freq bonus 2) The monster species that spawned more often: mimic lizard (freq bonus 4) The monster species that spawned more often: brown eye (freq bonus 8) The monster species that spawned more often: Armed Kop Kchief (freq bonus 8) The monster species that spawned more often: large spellbook trove (freq bonus 2) The monster species that spawned more often: oread (freq bonus 6) The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: lead statue The monster species that never randomly spawned: cyan warp patch The monster species that never randomly spawned: charging kindness The monster species that never randomly spawned: venom trove The monster species that never randomly spawned: PHIX The monster species that never randomly spawned: dreadlord The monster species that never randomly spawned: young silver dragon The monster species that never randomly spawned: Rj#8§oŽëkÚQj0:*•øª¯eüä]zƒÁ0å™ÊÀŒ9N¦ The monster species that never randomly spawned: young adult plain dragon The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 64) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 25) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 6) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 10) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 2) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 1) Next attribute increase check would have come at turn 846 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected Your chance to block was 44% You leeched mana You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (58) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...