Janszobar, neutral male bastard Wizard --+- |Mf| |@.| +..| ---- [Janszobar the Evoker] St5 Dx17 Co8 In13 Wi9 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC-8 MC3 Mov12 Xp1/0 Wt603/750 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was -6 You carried 16 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 82% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31147 Monster spawn increase reached its maximum at turn 52574 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 702520 The monster class that cannot be genocided was trove The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: gnomish sorceror (freq bonus 4) The monster species that spawned more often: animated ice cubes (freq bonus 20) The monster species that spawned more often: flying caterwaul (freq bonus 7) The monster species that spawned more often: blemmye (freq bonus 3) The monster species that spawned more often: vision (freq bonus 6) The monster species that spawned more often: reddish warp patch (freq bonus 6) The monster species that spawned more often: vampiric warp patch (freq bonus 2) The monster species that spawned more often: black turret (freq bonus 20) The monster species that spawned more often: nobleman (freq bonus 3) The monster species that spawned more often: Amelje's hugging boot (freq bonus 4) The monster species that spawned more often: mud spider (freq bonus 5) The monster species that spawned more often: blue fungus (freq bonus 12) The monster species that spawned more often: arch-vile (freq bonus 4) The monster species that spawned more often: hateful soul (freq bonus 10) The monster species that spawned more often: voraciousness (freq bonus 18) The monster species that spawned more often: burning soul (freq bonus 2) The monster species that spawned more often: volcanic cattle (freq bonus 4) The monster species that spawned more often: The Hugging Topmodel (freq bonus 8) The monster species that spawned more often: Pedalas (freq bonus 8) The monster species that spawned more often: DQ slime (freq bonus 21) The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: Deckschmae The monster species that never randomly spawned: flaming bear on a bicycle The monster species that never randomly spawned: young adult stone dragon The monster species that never randomly spawned: blue-green growth The monster species that never randomly spawned: red storm The monster species that never randomly spawned: Janine The monster species that never randomly spawned: giant chieftain The monster species that never randomly spawned: high warp patch The monster species that never randomly spawned: hairy force patch The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 6) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 32) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 15) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 23) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 9) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 3) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 17) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 85) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 56) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 29) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 98) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 4) Next attribute increase check would have come at turn 787 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You were resistant to fear You had a strong sense of thirst. (0) You had the following problem: Being weak from hunger damaged your health. (0) You were more likely to encounter traps (0) You leeched mana You had 550 points of nutrition remaining You were unlucky (-1) You had extra health (1) Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 82% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 82% 100% e - darkness 1 divine 0% 100% f - aggravate monster 4 body 90% 300% g - stun self 3 healing 90% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...