Janszobar, neutral male bastard Wizard ------- ....@¯| |....f. |`....| ------- [Janszobar the Evoker] St3 Dx19 Co9 In18 Wi5 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC4 MC3 Mov12 Xp1/0 Wt72/700 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 28 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 94% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90290 Monster spawn increase reached its maximum at turn 107334 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 122875 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: dark figure (freq bonus 3) The monster species that spawned more often: gelugon (freq bonus 6) The monster species that spawned more often: giant black jellyfish (freq bonus 3) The monster species that spawned more often: prehistoric cave lizard (freq bonus 10) The monster species that spawned more often: noxious fungus (freq bonus 10) The monster species that spawned more often: giant lizard (freq bonus 4) The monster species that spawned more often: babble (freq bonus 3) The monster species that spawned more often: wind stalk (freq bonus 5) The monster species that spawned more often: knapsack goat (freq bonus 3) The monster species that spawned more often: young white dragon (freq bonus 8) The monster species that spawned more often: beige unicorn (freq bonus 6) The monster species that spawned more often: insectoid (freq bonus 3) The monster species that spawned more often: bright blue warp fungus (freq bonus 6) The monster species that spawned more often: Officer Kchief (freq bonus 6) The monster species that spawned more often: lost ufo part (freq bonus 2) The monster species that spawned more often: Lou's sneaker (freq bonus 4) The monster species that spawned more often: ferrous laser (freq bonus 6) The monster species that spawned more often: pesky mind sucker (freq bonus 12) The monster species that spawned more often: space monster (freq bonus 12) The monster species that spawned more often: nasty lich (freq bonus 6) The monster species that never randomly spawned: battle-scarred veteran The monster species that never randomly spawned: doppelganger The monster species that never randomly spawned: one-eyed bugger The monster species that never randomly spawned: fruit bat The monster species that never randomly spawned: sexy child model The monster species that never randomly spawned: Windows Vista The monster species that never randomly spawned: The Beetle The monster species that never randomly spawned: ill spore The monster species that never randomly spawned: gondolindrim The monster species that never randomly spawned: giant slug The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 6) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 65) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 15) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 16) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 86) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 5) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 19) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 34) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 1) Next attribute increase check would have come at turn 509 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 9% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...