Janszobar, neutral male bastard Wizard --.------------################ |..............,,,,,,,,,,,,,,@, |.............|################ ..<...........| --------------- [Janszobar the Evoker] St8 Dx16 Co8 In14 Wi8 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC5 MC3 Mov12 Xp1/0 Wt59/900 T28 Latest messages Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. You see here a spellbook of botox resist {1}. C - a spellbook of botox resist {1}. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 251 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 309 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 49% chance Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40408 Monster spawn increase reached its maximum at turn 64515 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 498627 The monster class that cannot be genocided was trove The monster class that was spawned more often: Zouthern animal (freq bonus 6) The monster species that spawned more often: crunchy stalk (freq bonus 18) The monster species that spawned more often: mountain moogle (freq bonus 13) The monster species that spawned more often: skulk blade (freq bonus 9) The monster species that spawned more often: poison lich (freq bonus 16) The monster species that spawned more often: inertia warp patch (freq bonus 9) The monster species that spawned more often: mithril golem (freq bonus 13) The monster species that spawned more often: spore patch (freq bonus 14) The monster species that spawned more often: shimmering warp patch (freq bonus 12) The monster species that spawned more often: minotroll (freq bonus 7) The monster species that spawned more often: desert prick (freq bonus 10) The monster species that spawned more often: Amelje (freq bonus 7) The monster species that spawned more often: dinosaur (freq bonus 7) The monster species that spawned more often: firework cart (freq bonus 8) The monster species that spawned more often: azure drake (freq bonus 9) The monster species that spawned more often: duam xnaht agent (freq bonus 16) The monster species that spawned more often: drunkard (freq bonus 8) The monster species that spawned more often: shard force patch (freq bonus 8) The monster species that spawned more often: law drake (freq bonus 16) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 8) The monster species that spawned more often: spectral hunter (freq bonus 22) The monster species that never randomly spawned: mandrake The monster species that never randomly spawned: flame giant The monster species that never randomly spawned: rain cloud dragon The monster species that never randomly spawned: undead drunk The monster species that never randomly spawned: lilac force fungus The monster species that never randomly spawned: pale force patch The monster species that never randomly spawned: brassfish The monster species that never randomly spawned: biker gang member The monster species that never randomly spawned: vampiric ixitxachitl The monster species that never randomly spawned: hashishin The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 20) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 6) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 11) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 3) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 8) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 9) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 3) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 42) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 18) Next attribute increase check would have come at turn 517 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were magic-protected You leeched mana You had 1473 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (451) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...