Janszobar, neutral male bastard Wizard ---------------- ...............| |......@.......| |.....f........| --- ------------ [Janszobar the Evoker] St7 Dx7 Co13 In11 Wi8 Ch9 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC8 MC3 Mov12 Xp1/0 Wt166/1100 T2 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? (2x) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 79% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41315 Monster spawn increase reached its maximum at turn 93829 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 95238 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: centaur (freq bonus 6) The monster species that spawned more often: nondescript force patch (freq bonus 8) The monster species that spawned more often: water lichen (freq bonus 10) The monster species that spawned more often: baby multi-hued dragon (freq bonus 7) The monster species that spawned more often: undead colony (freq bonus 10) The monster species that spawned more often: fractal eye (freq bonus 10) The monster species that spawned more often: water hound (freq bonus 20) The monster species that spawned more often: bloodsucker (freq bonus 18) The monster species that spawned more often: multicolor grue (freq bonus 8) The monster species that spawned more often: dokkalfar eternal matriarch (freq bonus 10) The monster species that spawned more often: Little Marie (freq bonus 20) The monster species that spawned more often: covetous Mordor orc (freq bonus 7) The monster species that spawned more often: theme deer (freq bonus 16) The monster species that spawned more often: tasloi chief (freq bonus 36) The monster species that spawned more often: pain master (freq bonus 8) The monster species that spawned more often: leshy (freq bonus 18) The monster species that spawned more often: Lou (freq bonus 11) The monster species that spawned more often: gnoll thief (freq bonus 36) The monster species that spawned more often: doombat (freq bonus 7) The monster species that spawned more often: jynx (freq bonus 48) The monster species that spawned more often: Kati's wedge-heeled pump (freq bonus 7) The monster species that never randomly spawned: nonreflecting eye The monster species that never randomly spawned: orange mewlip The monster species that never randomly spawned: Vera The monster species that never randomly spawned: queen bee The monster species that never randomly spawned: kappa warrior The monster species that never randomly spawned: inertia stalk The monster species that never randomly spawned: cutcat The monster species that never randomly spawned: raichu The monster species that never randomly spawned: Napa, the Sayajin Elite The monster species that never randomly spawned: cave viper The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 16) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 35) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 33) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 3) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 8) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 11) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 3) Next attribute increase check would have come at turn 367 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...