Janszobar, neutral male bastard Wizard ### a| #f@Iaa| ###,## .| #,,,# -- #,## #,# - - - ----------,# |%%$[.)$$)$%$II|,# |$%$%%%?)(%?$.!|,# ..)$%$%$%?/$!II|,# |?!%$%%%$$..$%%+ |%$!%"$/%!%)%%%| ---------------- [Janszobar the Evoker] St7 Dx11 Co5 In12 Wi8 Ch7 WizBasMalNeu+J S32 Dlvl:1 $0 HP-2(15) Pw3(28) AC9 MC3 Mov12 Xp1/8 Wt68/700 T24 Latest messages The spell misses the migo drone. The spell misses the migo queen. The migo drone stings you! [-2 -> 11] In what direction? [hykulnjb><] The spell misses the migo drone. The spell hits the migo drone! The migo drone resists! The migo drone stings you! [-3 -> 8] What do you want to zap? [c or ?*] In what direction? [hykulnjb><] It stings you! [-3 -> 5] # Are you sure you want to pray? [yn] (n) You begin praying to Thoth. It stings you! Its sting was poisoned! You die... Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 29% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31195 Monster spawn increase reached its maximum at turn 71265 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 272862 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: ultra cockroach (freq bonus 10) The monster species that spawned more often: horror archer (freq bonus 20) The monster species that spawned more often: unholy corpse (freq bonus 72) The monster species that spawned more often: ice nymph (freq bonus 12) The monster species that spawned more often: normal turret (freq bonus 5) The monster species that spawned more often: great crystal drake (freq bonus 28) The monster species that spawned more often: umbreon (freq bonus 12) The monster species that spawned more often: clock mushroom (freq bonus 11) The monster species that spawned more often: kobold alchemist (freq bonus 6) The monster species that spawned more often: flying bunch of counterfeit cash (freq bonus 21) The monster species that spawned more often: baby golden dragon (freq bonus 21) The monster species that spawned more often: Uniform Lieutenant (freq bonus 5) The monster species that spawned more often: cursed rubber (freq bonus 7) The monster species that spawned more often: acidic Olog-hai (freq bonus 12) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 7) The monster species that spawned more often: two-headed hydra (freq bonus 12) The monster species that spawned more often: riverside naga (freq bonus 14) The monster species that spawned more often: polar wolf (freq bonus 5) The monster species that spawned more often: Tatewaki Kuno (freq bonus 18) The monster species that spawned more often: quartz penetrator (freq bonus 6) The monster species that never randomly spawned: Gazer Akai The monster species that never randomly spawned: opal mushroom The monster species that never randomly spawned: dream warp fungus The monster species that never randomly spawned: Miki Onimaru The monster species that never randomly spawned: greater nalfeshnee The monster species that never randomly spawned: mysterious woman The monster species that never randomly spawned: BDSM girl The monster species that never randomly spawned: Kraken, the Fiend of Water The monster species that never randomly spawned: fright The monster species that never randomly spawned: cave vulture The monster class that more likely to generate with musable stuff: zombie The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 7) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 17) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 2) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 88) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 5) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 7) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 11) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 21) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 3) Next attribute increase check would have come at turn 1041 Strength training was 5 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 You were magic-protected You were paralyzed (-3) You leeched mana You had 1421 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (137) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 125% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 88% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Not Ready(1013) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (1 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (5 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...