Janszobar, neutral male bastard Wizard ------ ---..... --- |.`..... ... |.......#..| ........f..+ #...@..| ##...--- ----- [Janszobar the Evoker] St8 Dx14 Co12 In12 Wi5 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC2 MC3 Mov12 Xp1/0 Wt93/1100 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 91% chance Ring drop chance was reduced to 79% Wand drop chance was reduced to 83% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63592 Monster spawn increase reached its maximum at turn 86777 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 855518 The monster class that cannot be genocided was troll The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: water hulk (freq bonus 4) The monster species that spawned more often: insane ice spawn (freq bonus 7) The monster species that spawned more often: arctic fern (freq bonus 6) The monster species that spawned more often: ogre leader (freq bonus 4) The monster species that spawned more often: assiah sephirah (freq bonus 4) The monster species that spawned more often: giant white ant (freq bonus 3) The monster species that spawned more often: rust turret (freq bonus 4) The monster species that spawned more often: fire lady (freq bonus 4) The monster species that spawned more often: white whale (freq bonus 8) The monster species that spawned more often: bramble warp patch (freq bonus 6) The monster species that spawned more often: short robotic gremlin (freq bonus 32) The monster species that spawned more often: mecha leo (freq bonus 3) The monster species that spawned more often: diminisher (freq bonus 10) The monster species that spawned more often: frenzied ice spawn (freq bonus 4) The monster species that spawned more often: error (freq bonus 4) The monster species that spawned more often: Kop Kaptain (freq bonus 7) The monster species that spawned more often: indigo mold (freq bonus 12) The monster species that spawned more often: eastern rainbowfly (freq bonus 12) The monster species that spawned more often: fragment (freq bonus 4) The monster species that spawned more often: fake mushroom (freq bonus 8) The monster species that never randomly spawned: petty steam vortex The monster species that never randomly spawned: grey reaver The monster species that never randomly spawned: pit cobra The monster species that never randomly spawned: giant ant The monster species that never randomly spawned: crimson force patch The monster species that never randomly spawned: petty unhandled exception The monster species that never randomly spawned: fire muzzle The monster species that never randomly spawned: air-wolf The monster species that never randomly spawned: snakeman chieftain The monster species that never randomly spawned: translucent jelly The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 6) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 6) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 40) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 35) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 8) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 2) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 9) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 30) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 5) Next attribute increase check would have come at turn 2304 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected Your chance to block was 26% You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (414) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...