Janszobar, neutral male bastard Wizard -------- |......| ....f..| |...@..| ......{| |......| -------- [Janszobar the Evoker] St6 Dx8 Co9 In11 Wi4 Ch9 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC-2 MC3 Mov12 Xp1/0 Wt221/850 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 52% chance Wand drop chance was reduced to 87% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24870 Monster spawn increase reached its maximum at turn 51045 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1503832 The monster class that cannot be genocided was vampire The monster class that was spawned more often: rub monster (freq bonus 3) The monster species that spawned more often: komodo dragon (freq bonus 5) The monster species that spawned more often: dazzling piercer (freq bonus 4) The monster species that spawned more often: metallic green centipede (freq bonus 5) The monster species that spawned more often: dazzling golem (freq bonus 11) The monster species that spawned more often: lavender mold (freq bonus 10) The monster species that spawned more often: stone stalker (freq bonus 8) The monster species that spawned more often: secluded force patch (freq bonus 10) The monster species that spawned more often: bright blue growth (freq bonus 8) The monster species that spawned more often: sererrog (freq bonus 5) The monster species that spawned more often: baby ruby dragon (freq bonus 5) The monster species that spawned more often: knight of the forgetting (freq bonus 14) The monster species that spawned more often: storm rider (freq bonus 8) The monster species that spawned more often: thorn force patch (freq bonus 10) The monster species that spawned more often: archangel victrebell (freq bonus 24) The monster species that spawned more often: gravity force patch (freq bonus 14) The monster species that spawned more often: chemistry teacher (freq bonus 16) The monster species that spawned more often: adult shimmering dragon (freq bonus 14) The monster species that spawned more often: baby lich (freq bonus 7) The monster species that spawned more often: greater draconic quylthulg (freq bonus 8) The monster species that spawned more often: giant brown locust (freq bonus 5) The monster species that never randomly spawned: sloppy mushroom The monster species that never randomly spawned: fetid defiler The monster species that never randomly spawned: spirit thrower The monster species that never randomly spawned: porter dementia vortex The monster species that never randomly spawned: aquatic kobold The monster species that never randomly spawned: sulfur warp fungus The monster species that never randomly spawned: It The monster species that never randomly spawned: Obox-ob The monster species that never randomly spawned: overslept girl The monster species that never randomly spawned: water turret The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 5) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 17) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 2) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 32) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 159) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 94) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 6) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 15) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 2) Next attribute increase check would have come at turn 1350 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1083) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 10% 100% b - resist sleep 1 protect 10% 100% c - detect monsters 4 divine 90% 300% d - confuse monster 2 enchant 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...