Janszobar, neutral male bastard Wizard --- ._ .. .. .. . . -.-- ------ |@........| |.fd..F...| |.........| |......{..| ----------- [Janszobar the Evoker] St3 Dx8 Co10 In7 Wi9 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt69/750 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 31 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 82% Wand drop chance was reduced to 98% Potion drop chance was reduced to 86% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16270 Monster spawn increase reached its maximum at turn 37487 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 150970 The monster class that cannot be genocided was xorn The monster class that was spawned more often: major demon (freq bonus 6) The monster species that spawned more often: ogre ruler (freq bonus 14) The monster species that spawned more often: catoblepas (freq bonus 9) The monster species that spawned more often: abnormal mushroom (freq bonus 14) The monster species that spawned more often: gatling turret (freq bonus 8) The monster species that spawned more often: fire toad (freq bonus 7) The monster species that spawned more often: magic force patch (freq bonus 9) The monster species that spawned more often: elven priest (freq bonus 10) The monster species that spawned more often: Bundly Ann's soft sandal (freq bonus 9) The monster species that spawned more often: camperstriker (freq bonus 8) The monster species that spawned more often: pustulent warp patch (freq bonus 8) The monster species that spawned more often: nine (freq bonus 8) The monster species that spawned more often: ferrous warp fungus (freq bonus 8) The monster species that spawned more often: special fungus (freq bonus 9) The monster species that spawned more often: ice warrior (freq bonus 32) The monster species that spawned more often: giant dark green ant (freq bonus 16) The monster species that spawned more often: werecow (freq bonus 16) The monster species that spawned more often: six-headed snake (freq bonus 38) The monster species that spawned more often: colony lichen (freq bonus 7) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 7) The monster species that spawned more often: venom slime (freq bonus 9) The monster species that never randomly spawned: gauth The monster species that never randomly spawned: petty boobed permamimic The monster species that never randomly spawned: bright violet fungus The monster species that never randomly spawned: orange ogre The monster species that never randomly spawned: giant clear jellyfish The monster species that never randomly spawned: taiga bear The monster species that never randomly spawned: giant violet dragonfly The monster species that never randomly spawned: blood imp The monster species that never randomly spawned: Amorous Lady The monster species that never randomly spawned: haughty-looking elf The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 29) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 29) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 20) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 8) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 3) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 22) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 7) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 8) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 67) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 100) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 10) Next attribute increase check would have come at turn 228 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (376) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - cure blindness 2 healing 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...