Janszobar, neutral male bastard Wizard --.---.--------- |...........G..| |..............| .@f.........%..| ---------------- [Janszobar the Evoker] St10 Dx7 Co13 In12 Wi7 Ch4 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt907/1250 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Error: Spell resist poison already known. Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 13 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21785 Monster spawn increase reached its maximum at turn 43467 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 318400 The monster class that cannot be genocided was wraith The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: giant pee-colored mouse (freq bonus 30) The monster species that spawned more often: forest centaur (freq bonus 6) The monster species that spawned more often: unlight turret (freq bonus 7) The monster species that spawned more often: fetish (freq bonus 12) The monster species that spawned more often: energy mold (freq bonus 7) The monster species that spawned more often: shadowy vampire lord (freq bonus 7) The monster species that spawned more often: bad stalk (freq bonus 14) The monster species that spawned more often: animated hourglass (freq bonus 9) The monster species that spawned more often: patched lichen (freq bonus 36) The monster species that spawned more often: very old yellow dragon (freq bonus 12) The monster species that spawned more often: nondescript spore (freq bonus 6) The monster species that spawned more often: iron boar (freq bonus 12) The monster species that spawned more often: roomba (freq bonus 10) The monster species that spawned more often: Policeman Kaptain (freq bonus 32) The monster species that spawned more often: spore stalk (freq bonus 12) The monster species that spawned more often: white force patch (freq bonus 18) The monster species that spawned more often: large chicken (freq bonus 18) The monster species that spawned more often: demonic entity (freq bonus 7) The monster species that spawned more often: goldminer (freq bonus 48) The monster species that spawned more often: minocentaur (freq bonus 12) The monster species that never randomly spawned: ¿Ä£î—Õº cçnNù F¥È ‡ò|s The monster species that never randomly spawned: adult sky dragon The monster species that never randomly spawned: remorhaz The monster species that never randomly spawned: master vampire The monster species that never randomly spawned: hellcat The monster species that never randomly spawned: athena guardian The monster species that never randomly spawned: Oberon Worker The monster species that never randomly spawned: big armor trove The monster species that never randomly spawned: Sueschen The monster species that never randomly spawned: snow drifter The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 6) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 13) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 10) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 9) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 9) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 11) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 35) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 4) Next attribute increase check would have come at turn 1632 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - endure cold 2 protect 88% 100% e - protection 1 protect 0% 100% f - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...