Janszobar, neutral male bastard Wizard ------------------------- |.......................| |...................(...# |.................f.....| |(.....$...........@....+ ------------------.------ [Janszobar the Evoker] St4 Dx4 Co9 In6 Wi6 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC5 MC3 Mov12 Xp1/0 Wt84/750 T1 Latest messages Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The conical hat glows black for a moment. You feel like sitting in a corner. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 73% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42405 Monster spawn increase reached its maximum at turn 96162 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 191564 The monster class that cannot be genocided was major demon The monster class that was spawned more often: pudding or ooze (freq bonus 6) The monster species that spawned more often: wooden spore (freq bonus 7) The monster species that spawned more often: explodestool (freq bonus 8) The monster species that spawned more often: RkM}R-4"U͘ (freq bonus 14) The monster species that spawned more often: multi-hued force patch (freq bonus 8) The monster species that spawned more often: undead undertaker (freq bonus 9) The monster species that spawned more often: air mewlip (freq bonus 20) The monster species that spawned more often: world champion (freq bonus 24) The monster species that spawned more often: metalchuck (freq bonus 7) The monster species that spawned more often: Danielle (freq bonus 9) The monster species that spawned more often: warty stalk (freq bonus 11) The monster species that spawned more often: opal force patch (freq bonus 8) The monster species that spawned more often: flying Woodland-elf (freq bonus 13) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 9) The monster species that spawned more often: permamimic hivemind (freq bonus 7) The monster species that spawned more often: elf-lord (freq bonus 7) The monster species that spawned more often: Levuntator (freq bonus 11) The monster species that spawned more often: secret disenchanter (freq bonus 16) The monster species that spawned more often: blade of slaughter (freq bonus 14) The monster species that spawned more often: domina (freq bonus 7) The monster species that spawned more often: flying caterwaul (freq bonus 32) The monster species that never randomly spawned: glowing patch The monster species that never randomly spawned: evasive sniper The monster species that never randomly spawned: skeletal rat The monster species that never randomly spawned: unrepentant undead The monster species that never randomly spawned: Green-elf rogue The monster species that never randomly spawned: water lichen The monster species that never randomly spawned: evasive vorpal jabberwock The monster species that never randomly spawned: gray fungus The monster species that never randomly spawned: crappy brat The monster species that never randomly spawned: lava monster The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 2) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 17) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 12) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 17) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 4) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 16) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 12) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 6) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 4) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (55) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 90% 100% d - confuse monster 2 enchant 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...