Janszobar, neutral male bastard Wizard ----- - ....f- |...@| |....- --b-- [Janszobar the Evoker] St8 Dx8 Co9 In20 Wi9 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt114/950 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 18% chance Ring drop chance was reduced to 80% Wand drop chance was reduced to 93% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21467 Monster spawn increase reached its maximum at turn 76372 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 257584 The monster class that cannot be genocided was quantum mechanic or other scientist Today, this monster class was always generated invisible: naga The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: cave ape (freq bonus 24) The monster species that spawned more often: nightwing (freq bonus 5) The monster species that spawned more often: pustulent warp patch (freq bonus 5) The monster species that spawned more often: young orange dragon (freq bonus 7) The monster species that spawned more often: mammoth (freq bonus 12) The monster species that spawned more often: muncher (freq bonus 9) The monster species that spawned more often: pitiful-looking beggar (freq bonus 7) The monster species that spawned more often: blighting skeleton (freq bonus 20) The monster species that spawned more often: general (freq bonus 24) The monster species that spawned more often: fathien elite (freq bonus 8) The monster species that spawned more often: illusionist (freq bonus 21) The monster species that spawned more often: watch lieutenant (freq bonus 7) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 6) The monster species that spawned more often: rebel ogre (freq bonus 14) The monster species that spawned more often: Benge Barbarois (freq bonus 7) The monster species that spawned more often: horn drill turret (freq bonus 9) The monster species that spawned more often: battering giant (freq bonus 10) The monster species that spawned more often: cursed fungus (freq bonus 5) The monster species that spawned more often: iced mammoth (freq bonus 20) The monster species that spawned more often: clock forest spider (freq bonus 6) The monster species that never randomly spawned: psychic force fungus The monster species that never randomly spawned: racoon dog The monster species that never randomly spawned: copper mushroom patch The monster species that never randomly spawned: deceiving colony The monster species that never randomly spawned: Aleax writer The monster species that never randomly spawned: gnoll basher The monster species that never randomly spawned: chick The monster species that never randomly spawned: lava lord The monster species that never randomly spawned: snowball thrower The monster species that never randomly spawned: bronze dragon worm The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 14) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 27) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 18) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 17) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 39) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 2) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 9) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 10) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 85) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 1) Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (361) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...