Janszobar, neutral male bastard Wizard .$. .@f --- [Janszobar the Evoker] St9 Dx15 Co12 In10 Wi8 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC-9 MC3 Mov12 Xp1/0 Wt207/1150 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 85% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34973 Monster spawn increase reached its maximum at turn 91208 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2901966 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: yasd horror (freq bonus 16) The monster species that spawned more often: green warp patch (freq bonus 3) The monster species that spawned more often: adult water dragon (freq bonus 2) The monster species that spawned more often: watchman (freq bonus 2) The monster species that spawned more often: Ujbilex (freq bonus 2) The monster species that spawned more often: mud man (freq bonus 2) The monster species that spawned more often: lower gnome priest (freq bonus 10) The monster species that spawned more often: seadra (freq bonus 8) The monster species that spawned more often: Jane's dancing shoe (freq bonus 2) The monster species that spawned more often: frost charger (freq bonus 7) The monster species that spawned more often: wind warp fungus (freq bonus 5) The monster species that spawned more often: earth devil (freq bonus 8) The monster species that spawned more often: Jannik (freq bonus 6) The monster species that spawned more often: volcano giant (freq bonus 13) The monster species that spawned more often: dark wraith (freq bonus 2) The monster species that spawned more often: darkest thief (freq bonus 4) The monster species that spawned more often: %s Rat-Man (freq bonus 2) The monster species that spawned more often: bulbasaur (freq bonus 20) The monster species that spawned more often: wolf (freq bonus 5) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 6) The monster species that never randomly spawned: millipede The monster species that never randomly spawned: steel chunneler The monster species that never randomly spawned: thieving type The monster species that never randomly spawned: alien slug The monster species that never randomly spawned: freemason high priestess The monster species that never randomly spawned: deep dwarf The monster species that never randomly spawned: stone-cold horror The monster species that never randomly spawned: activist The monster species that never randomly spawned: wolverine The monster species that never randomly spawned: rod mimic The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 12) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 20) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 6) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 51) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 10) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 71) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 4) Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected Your chance to block was 49% You leeched mana You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...