Janszobar, neutral male bastard Wizard ----- |...| |...| |...| |...| |f@.. ----- [Janszobar the Evoker] St9 Dx14 Co15 In16 Wi6 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC2 MC3 Mov12 Xp1/0 Wt173/1300 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 186 Amulet drop chance was reduced to 72% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38336 Monster spawn increase reached its maximum at turn 100316 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 641044 The monster class that cannot be genocided was grue The monster class that was spawned more often: turret (freq bonus 3) The monster species that spawned more often: insect swarm (freq bonus 11) The monster species that spawned more often: rattata (freq bonus 20) The monster species that spawned more often: Montgomery, Dr. Moreau's assistant (freq bonus 10) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 5) The monster species that spawned more often: monoton (freq bonus 14) The monster species that spawned more often: kobold lord (freq bonus 12) The monster species that spawned more often: master thief (freq bonus 4) The monster species that spawned more often: fire vortex (freq bonus 5) The monster species that spawned more often: nurse (freq bonus 4) The monster species that spawned more often: nautilus crewman (freq bonus 8) The monster species that spawned more often: Laziness (freq bonus 20) The monster species that spawned more often: night clan (freq bonus 10) The monster species that spawned more often: menelrog (freq bonus 5) The monster species that spawned more often: violet beauty (freq bonus 5) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 4) The monster species that spawned more often: rebel ogre (freq bonus 10) The monster species that spawned more often: Warder Kriminologist (freq bonus 10) The monster species that spawned more often: arch-newt (freq bonus 6) The monster species that spawned more often: jermlaine (freq bonus 8) The monster species that spawned more often: hole mold (freq bonus 10) The monster species that never randomly spawned: nasty stalk The monster species that never randomly spawned: cursed mushroom The monster species that never randomly spawned: hello kitty The monster species that never randomly spawned: petty chloroform piercer The monster species that never randomly spawned: cerulean patch The monster species that never randomly spawned: elven mage The monster species that never randomly spawned: dragon awgwa The monster species that never randomly spawned: mummified priest The monster species that never randomly spawned: mountain ogre The monster species that never randomly spawned: cerulean mold The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 126) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 11) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 25) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 2) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 357) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 5) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 7) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 69) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 83) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 65) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 46) Next attribute increase check would have come at turn 873 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (233) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 79% 100% b - resist poison 1 protect 18% 100% c - wizard lock 2 matter 79% 100% d - endure cold 2 protect 79% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...