Janszobar, neutral male bastard Wizard ------------- |.[...{...%.| |f@.........| +$....# # | |....... --------- [Janszobar the Evoker] St7 Dx8 Co7 In15 Wi9 Ch5 WizBasMalNeu+J S0 Dlvl:1 $4867 HP15(15) Pw27(27) AC5 MC3 Mov12 Xp1/0 Wt72/800 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 64% chance Ring drop chance was reduced to 78% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 121445 Monster spawn increase reached its maximum at turn 141524 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 467060 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: snakeman chieftain (freq bonus 8) The monster species that spawned more often: death knight (freq bonus 10) The monster species that spawned more often: large weasel (freq bonus 5) The monster species that spawned more often: runestone mimic (freq bonus 3) The monster species that spawned more often: nukvah sephirah (freq bonus 4) The monster species that spawned more often: pitchblack dragon (freq bonus 3) The monster species that spawned more often: Hilda's lady pump (freq bonus 2) The monster species that spawned more often: phaser force fungus (freq bonus 4) The monster species that spawned more often: pixie archer (freq bonus 5) The monster species that spawned more often: adult deep dragon (freq bonus 4) The monster species that spawned more often: megademon (freq bonus 10) The monster species that spawned more often: imperial cobra (freq bonus 6) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 4) The monster species that spawned more often: ogre chieftain (freq bonus 6) The monster species that spawned more often: porphyric hobgoblin (freq bonus 5) The monster species that spawned more often: blue lizard (freq bonus 8) The monster species that spawned more often: female girl (freq bonus 8) The monster species that spawned more often: animated platinum statue (freq bonus 6) The monster species that spawned more often: elemental particle (freq bonus 4) The monster species that spawned more often: sweet coquette (freq bonus 4) The monster species that never randomly spawned: mitzvah sephirah The monster species that never randomly spawned: Nai-no-kami The monster species that never randomly spawned: mobgoblin The monster species that never randomly spawned: vampire spawn The monster species that never randomly spawned: rust smasher The monster species that never randomly spawned: Adonai ha Aretz, Prince of Earth The monster species that never randomly spawned: brown force patch The monster species that never randomly spawned: evil patch idea implementator The monster species that never randomly spawned: flesh spawner The monster species that never randomly spawned: blue warp fungus The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 9) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 53) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 18) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 6) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 7) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 9) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 5) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 38) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 1) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (476) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 54% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...