Janszobar, neutral male bastard Wizard ---- ----.. ...`..! |.....| ..f.------ -@.........- ------------ [Janszobar the Evoker] St12 Dx9 Co11 In19 Wi5 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt59/1250 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was -6 You carried 16 sins Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 159 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 96% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44371 Monster spawn increase reached its maximum at turn 59980 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 336342 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: sucking fiend (freq bonus 10) The monster species that spawned more often: hige meso (freq bonus 20) The monster species that spawned more often: cursed force patch (freq bonus 30) The monster species that spawned more often: dwarf lord mutant (freq bonus 8) The monster species that spawned more often: kappa wizard (freq bonus 3) The monster species that spawned more often: fallen pirate (freq bonus 3) The monster species that spawned more often: sloppy mold (freq bonus 3) The monster species that spawned more often: undead pickpocket (freq bonus 4) The monster species that spawned more often: blue ooze (freq bonus 8) The monster species that spawned more often: siena fungus (freq bonus 6) The monster species that spawned more often: ancient deep dragon (freq bonus 4) The monster species that spawned more often: greater lava demon (freq bonus 3) The monster species that spawned more often: disenchanter (freq bonus 14) The monster species that spawned more often: Lisa's cuddly boot (freq bonus 5) The monster species that spawned more often: undead force fungus (freq bonus 10) The monster species that spawned more often: undead warrior (freq bonus 5) The monster species that spawned more often: Sophia (freq bonus 4) The monster species that spawned more often: frogman (freq bonus 6) The monster species that spawned more often: village fool (freq bonus 3) The monster species that spawned more often: shadow reaper (freq bonus 2) The monster species that never randomly spawned: undead electric mage The monster species that never randomly spawned: food trove The monster species that never randomly spawned: bright violet colony The monster species that never randomly spawned: inertia patch The monster species that never randomly spawned: death impacter The monster species that never randomly spawned: wind mushroom The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: redditor The monster species that never randomly spawned: killer mimic The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 20) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 12) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 17) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 22) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 8) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 16) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 31) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 7) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 5) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 4) Next attribute increase check would have come at turn 2046 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 550 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 75% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...