Janszobar, neutral male bastard Wizard ---------- |....@...| +..$f....| --------.- [Janszobar the Evoker] St11 Dx16 Co11 In19 Wi4 Ch5 WizBasMalNeu+J S0 Dlvl:1 $72 HP15(15) Pw28(28) AC4 MC3 Mov12 Xp1/0 Wt175/1200 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10795 Monster spawn increase reached its maximum at turn 53005 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 306909 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: vampire ogre (freq bonus 9) The monster species that spawned more often: army ant (freq bonus 8) The monster species that spawned more often: greedy prostitute (freq bonus 5) The monster species that spawned more often: crunchy mold (freq bonus 7) The monster species that spawned more often: two of hearts (freq bonus 24) The monster species that spawned more often: greener spider (freq bonus 14) The monster species that spawned more often: prick fist (freq bonus 30) The monster species that spawned more often: radiant spirit (freq bonus 6) The monster species that spawned more often: mist giant (freq bonus 10) The monster species that spawned more often: porter manticore (freq bonus 12) The monster species that spawned more often: elam (freq bonus 6) The monster species that spawned more often: french portal ufo (freq bonus 8) The monster species that spawned more often: phororachus (freq bonus 8) The monster species that spawned more often: gold golem (freq bonus 10) The monster species that spawned more often: sea spirit (freq bonus 20) The monster species that spawned more often: thieving type (freq bonus 28) The monster species that spawned more often: bright blue mushroom (freq bonus 24) The monster species that spawned more often: porter inertia fungus (freq bonus 6) The monster species that spawned more often: gold golem (freq bonus 12) The monster species that spawned more often: borked gaunt (freq bonus 12) The monster species that never randomly spawned: hyena The monster species that never randomly spawned: stalking grandmaster lichen The monster species that never randomly spawned: ogre chieftain The monster species that never randomly spawned: Katia The monster species that never randomly spawned: ultra rust monster The monster species that never randomly spawned: dark elven cultist The monster species that never randomly spawned: greek catenaccio trainer The monster species that never randomly spawned: scorching archer The monster species that never randomly spawned: hard boiled eggman The monster species that never randomly spawned: fox spirit The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 4) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 50) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 179) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 20) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 10) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 20) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 3) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 2) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 50) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 3) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 10) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 6) Next attribute increase check would have come at turn 443 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 6% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...