Janszobar, neutral male bastard Wizard --------- |........ |.:.....| |..@f...d |.......| --------- [Janszobar the Evoker] St7 Dx17 Co14 In10 Wi6 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC6 MC3 Mov12 Xp1/0 Wt112/1150 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 52% chance Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 79% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24086 Monster spawn increase reached its maximum at turn 71568 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1044644 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: hell crawler (freq bonus 4) The monster species that spawned more often: Sabrain (freq bonus 10) The monster species that spawned more often: killertrice (freq bonus 6) The monster species that spawned more often: undead fetish (freq bonus 3) The monster species that spawned more often: black light (freq bonus 10) The monster species that spawned more often: cave lion (freq bonus 6) The monster species that spawned more often: small chickatrice (freq bonus 5) The monster species that spawned more often: Judge Mortis (freq bonus 3) The monster species that spawned more often: grand elder thing (freq bonus 10) The monster species that spawned more often: brain-eating ghoul (freq bonus 7) The monster species that spawned more often: healing patch (freq bonus 8) The monster species that spawned more often: viper tree (freq bonus 4) The monster species that spawned more often: flayer shaman (freq bonus 6) The monster species that spawned more often: zohar sephirah (freq bonus 8) The monster species that spawned more often: quartz smasher (freq bonus 4) The monster species that spawned more often: mandrake (freq bonus 6) The monster species that spawned more often: mirror force fungus (freq bonus 10) The monster species that spawned more often: gray patch (freq bonus 4) The monster species that spawned more often: Wrath of the RNG (freq bonus 2) The monster species that spawned more often: margoyle (freq bonus 10) The monster species that never randomly spawned: evil necro mage The monster species that never randomly spawned: Don Finwe The monster species that never randomly spawned: verbal jabberwock The monster species that never randomly spawned: coins of precious gold The monster species that never randomly spawned: abnormal warp patch The monster species that never randomly spawned: really dangerous warp patch The monster species that never randomly spawned: giant silver dragonfly The monster species that never randomly spawned: leprechaun The monster species that never randomly spawned: armed cockatrice The monster species that never randomly spawned: Bull-Man The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 27) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 16) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 174) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 9) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 19) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 32) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 19) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 3) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 2) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 55) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 2) Next attribute increase check would have come at turn 956 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (248) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - cure blindness 2 healing 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...