Janszobar, neutral male bastard Wizard ------ |....- |....| |f@..| +..... ------ [Janszobar the Evoker] St7 Dx12 Co15 In15 Wi9 Ch6 WizBasMalNeu+J S0 Dlvl:1 $985 HP15(15) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt106/1200 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 481 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 49% Wand drop chance was reduced to 92% Concealing monsters were spawned underneath items 23% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25389 Monster spawn increase reached its maximum at turn 51708 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 942234 The monster class that cannot be genocided was kobold The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: vampire ruler (freq bonus 7) The monster species that spawned more often: camper asshole (freq bonus 4) The monster species that spawned more often: giant killer bee (freq bonus 6) The monster species that spawned more often: saiyan (freq bonus 14) The monster species that spawned more often: Roswitha's lacquered pump (freq bonus 3) The monster species that spawned more often: tattered lurker (freq bonus 24) The monster species that spawned more often: mahou shoujo (freq bonus 12) The monster species that spawned more often: queen B (freq bonus 8) The monster species that spawned more often: shaman (freq bonus 8) The monster species that spawned more often: devilkin shaman (freq bonus 5) The monster species that spawned more often: dream monster (freq bonus 8) The monster species that spawned more often: evasive rifleman (freq bonus 10) The monster species that spawned more often: pink mold (freq bonus 7) The monster species that spawned more often: ðgºÜ (freq bonus 5) The monster species that spawned more often: raichu (freq bonus 7) The monster species that spawned more often: translucent force fungus (freq bonus 6) The monster species that spawned more often: big armor trove (freq bonus 4) The monster species that spawned more often: dream turret (freq bonus 3) The monster species that spawned more often: jumping kraken (freq bonus 8) The monster species that spawned more often: slimy force fungus (freq bonus 6) The monster species that never randomly spawned: ego dust elemental The monster species that never randomly spawned: wind force patch The monster species that never randomly spawned: crater force fungus The monster species that never randomly spawned: fake spore The monster species that never randomly spawned: kobold zombie The monster species that never randomly spawned: crunchy force patch The monster species that never randomly spawned: Roxy Greta The monster species that never randomly spawned: Deedlit, the Elf The monster species that never randomly spawned: iceman The monster species that never randomly spawned: Signor Niccolo Davelli The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 38) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 16) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 3) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 77) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 8) Next attribute increase check would have come at turn 184 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (946) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 54% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...