Janszobar, neutral male bastard Wizard -.------- |.......| |....#d.| .....f#.| |...@...| --------- [Janszobar the Evoker] St6 Dx9 Co3 In12 Wi7 Ch4 WizBasMalNeu+J S0 Dlvl:1 $4852 HP15(15) Pw26(26) AC5 MC3 Mov12 Xp1/0 Wt72/550 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 24 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 380 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 50% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 18126 Monster spawn increase reached its maximum at turn 78495 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 547092 The monster class that cannot be genocided was nymph The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: Shudde Mell (freq bonus 6) The monster species that spawned more often: bori (freq bonus 5) The monster species that spawned more often: cloak mimic (freq bonus 12) The monster species that spawned more often: huge white bat (freq bonus 10) The monster species that spawned more often: Haku, the River Dragon (freq bonus 4) The monster species that spawned more often: evasive maggot (freq bonus 28) The monster species that spawned more often: aedil (freq bonus 6) The monster species that spawned more often: freeze troll (freq bonus 4) The monster species that spawned more often: Elena (freq bonus 4) The monster species that spawned more often: dread troll (freq bonus 10) The monster species that spawned more often: cold alien (freq bonus 10) The monster species that spawned more often: Edriel (freq bonus 16) The monster species that spawned more often: black draconian (freq bonus 12) The monster species that spawned more often: Lily (freq bonus 6) The monster species that spawned more often: adult sirrush (freq bonus 12) The monster species that spawned more often: fumblebee (freq bonus 10) The monster species that spawned more often: werepiranha (freq bonus 20) The monster species that spawned more often: large pile of porter coins (freq bonus 5) The monster species that spawned more often: the Rat King (freq bonus 3) The monster species that spawned more often: petty neurotoxin fly (freq bonus 4) The monster species that never randomly spawned: giant white rat The monster species that never randomly spawned: chaos beastman The monster species that never randomly spawned: nether vortex The monster species that never randomly spawned: Pure Lust The monster species that never randomly spawned: bright violet force fungus The monster species that never randomly spawned: giant brown toad The monster species that never randomly spawned: rainbowfly The monster species that never randomly spawned: black bear cub The monster species that never randomly spawned: time turret The monster species that never randomly spawned: .“æV~šÄòàªCB“Û 4 މ+é¿–r“ëU˜&ºm-¸pª The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 3) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 44) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 3) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 8) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 2) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 82) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 49) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 3) Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (585) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 89% 100% d - endure heat 2 protect 89% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...