Janszobar, neutral male bastard Wizard ----- - |.....| .@....| |f....| ------- [Janszobar the Evoker] St6 Dx12 Co10 In10 Wi6 Ch9 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt106/900 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 302 Potion identification only worked 3 times out of 11 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 78% Ring drop chance was reduced to 63% Amulet drop chance was reduced to 69% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 57% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12070 Monster spawn increase reached its maximum at turn 55540 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 580737 The monster class that cannot be genocided was golem The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 16) The monster species that spawned more often: sprout angel (freq bonus 8) The monster species that spawned more often: acid permamimic (freq bonus 3) The monster species that spawned more often: crude turret (freq bonus 7) The monster species that spawned more often: hippie lady (freq bonus 12) The monster species that spawned more often: crack abuser (freq bonus 12) The monster species that spawned more often: lava vortex (freq bonus 3) The monster species that spawned more often: kamehameha fighter (freq bonus 10) The monster species that spawned more often: transsylvanian (freq bonus 3) The monster species that spawned more often: shrunken head (freq bonus 5) The monster species that spawned more often: colorless mold (freq bonus 3) The monster species that spawned more often: pellet archer (freq bonus 3) The monster species that spawned more often: freemason brother (freq bonus 6) The monster species that spawned more often: kobold archer (freq bonus 5) The monster species that spawned more often: elona snail (freq bonus 12) The monster species that spawned more often: Undead Lieutenant (freq bonus 5) The monster species that spawned more often: centaur shaman (freq bonus 3) The monster species that spawned more often: burner (freq bonus 9) The monster species that spawned more often: high patch (freq bonus 4) The monster species that spawned more often: Parry Hotter (freq bonus 7) The monster species that never randomly spawned: incanting spirit The monster species that never randomly spawned: anime girl The monster species that never randomly spawned: man from mars The monster species that never randomly spawned: sparkling stalk The monster species that never randomly spawned: baby white dragon The monster species that never randomly spawned: sapphire dragon The monster species that never randomly spawned: slime fungus The monster species that never randomly spawned: mythical dawn agent The monster species that never randomly spawned: spikey mushroom patch The monster species that never randomly spawned: Colonel B. Astard The monster class that always generated with extra speed: grue The monster class that more likely to generate with musable stuff: sea monster The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 20) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 7) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 7) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 11) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 11) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 32) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 15) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 2) Next attribute increase check would have come at turn 198 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (441) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 90% 100% d - cure blindness 2 healing 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...