Janszobar, neutral male bastard Wizard -------- |....f.. |.....@| |....... .......| ------.- [Janszobar the Evoker] St5 Dx7 Co8 In6 Wi6 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC4 MC3 Mov12 Xp1/0 Wt79/750 T1 Latest messages Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The conical hat glows black for a moment. You feel like sitting in a corner. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Ring identification only worked 4 times out of 33 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 129 Ring drop chance was reduced to 99% Wand drop chance was reduced to 56% Potion drop chance was reduced to 97% Monster death drops spawned with only 69% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34940 Monster spawn increase reached its maximum at turn 53890 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 940372 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: sue fungus (freq bonus 5) The monster species that spawned more often: cat lich (freq bonus 4) The monster species that spawned more often: reddish spore (freq bonus 8) The monster species that spawned more often: hidden troll (freq bonus 2) The monster species that spawned more often: non-animal (freq bonus 6) The monster species that spawned more often: wrinkled warp fungus (freq bonus 4) The monster species that spawned more often: parrot (freq bonus 12) The monster species that spawned more often: dark mold (freq bonus 4) The monster species that spawned more often: IWBTG apple (freq bonus 8) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 4) The monster species that spawned more often: stupefying turret (freq bonus 16) The monster species that spawned more often: terracotta soldier (freq bonus 2) The monster species that spawned more often: dream spore (freq bonus 2) The monster species that spawned more often: porcupine (freq bonus 3) The monster species that spawned more often: petit mimic (freq bonus 6) The monster species that spawned more often: spell turret (freq bonus 3) The monster species that spawned more often: octarine force patch (freq bonus 4) The monster species that spawned more often: sue stalk (freq bonus 6) The monster species that spawned more often: ninja fighter (freq bonus 2) The monster species that spawned more often: darkwood spider (freq bonus 6) The monster species that never randomly spawned: Hailbush The monster species that never randomly spawned: mishapen golem The monster species that never randomly spawned: slimy warp patch The monster species that never randomly spawned: burning mimic The monster species that never randomly spawned: cerulean warp fungus The monster species that never randomly spawned: bronze thunderlord The monster species that never randomly spawned: disenchanter worm mass The monster species that never randomly spawned: lethe elemental The monster species that never randomly spawned: Policeman Sergeant The monster species that never randomly spawned: persian woman The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 15) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 18) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 20) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 14) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 9) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 16) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 9) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 95) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Next attribute increase check would have come at turn 961 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 90% 100% d - slow monster 2 enchant 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...