Janszobar, neutral male bastard Wizard ------------- |...........| |............ |.....f@.$..| |.....{...... |...........| --------+---- [Janszobar the Evoker] St7 Dx11 Co10 In13 Wi6 Ch10 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC6 MC3 Mov12 Xp1/0 Wt96/950 T1 Latest messages Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a rapier {12}. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 172 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 41% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35454 Monster spawn increase reached its maximum at turn 93964 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1814624 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: clear horror (freq bonus 7) The monster species that spawned more often: gray unicorn foal (freq bonus 4) The monster species that spawned more often: large pile of killer coins (freq bonus 14) The monster species that spawned more often: Peeer (freq bonus 6) The monster species that spawned more often: desert warp fungus (freq bonus 5) The monster species that spawned more often: cave tiger (freq bonus 5) The monster species that spawned more often: bread-and butterfly (freq bonus 8) The monster species that spawned more often: greater dimensional portal (freq bonus 9) The monster species that spawned more often: ice statue (freq bonus 10) The monster species that spawned more often: white centipede (freq bonus 8) The monster species that spawned more often: brain-eating ghoul (freq bonus 18) The monster species that spawned more often: steam vortex (freq bonus 3) The monster species that spawned more often: bad shan (freq bonus 5) The monster species that spawned more often: vile witch (freq bonus 12) The monster species that spawned more often: one-eyed error (freq bonus 6) The monster species that spawned more often: small door permamimic (freq bonus 3) The monster species that spawned more often: energy force fungus (freq bonus 16) The monster species that spawned more often: soft woman (freq bonus 4) The monster species that spawned more often: greater water elemental (freq bonus 16) The monster species that spawned more often: poisonous blob (freq bonus 10) The monster species that never randomly spawned: colorful patch The monster species that never randomly spawned: acid beast The monster species that never randomly spawned: quantum fungus The monster species that never randomly spawned: water archer The monster species that never randomly spawned: green force patch The monster species that never randomly spawned: lavender fungus The monster species that never randomly spawned: dead fish The monster species that never randomly spawned: flayed skull The monster species that never randomly spawned: plasma mold The monster species that never randomly spawned: bloodshot icky thing The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 205) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 6) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 39) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 16) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 62) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 13) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 8) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 8) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 2) Next attribute increase check would have come at turn 871 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1782) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - insulate 2 protect 76% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...