Janszobar, neutral male bastard Wizard ----- |.@.| |..f. ....| |...| |...| -.--- [Janszobar the Evoker] St8 Dx11 Co6 In12 Wi7 Ch11 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC-2 MC3 Mov12 Xp1/0 Wt221/800 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 57 Amulet identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 351 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 94% Monster death drops spawned with only 95% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23955 Monster spawn increase reached its maximum at turn 48780 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 294993 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: werebear (freq bonus 4) The monster species that spawned more often: petro colony (freq bonus 6) The monster species that spawned more often: mountain kobold (freq bonus 8) The monster species that spawned more often: roast turkey (freq bonus 3) The monster species that spawned more often: porter octarine fungus (freq bonus 24) The monster species that spawned more often: Dragon Lord (freq bonus 4) The monster species that spawned more often: Celia (freq bonus 6) The monster species that spawned more often: angry watch leader (freq bonus 6) The monster species that spawned more often: spike piercer (freq bonus 12) The monster species that spawned more often: little lurker (freq bonus 6) The monster species that spawned more often: petty venomous nymph (freq bonus 3) The monster species that spawned more often: sand-dweller (freq bonus 6) The monster species that spawned more often: fire metroid (freq bonus 36) The monster species that spawned more often: red force patch (freq bonus 3) The monster species that spawned more often: novel growth (freq bonus 24) The monster species that spawned more often: hidden kobold (freq bonus 3) The monster species that spawned more often: Uberjaquio (freq bonus 9) The monster species that spawned more often: savage mafia type (freq bonus 8) The monster species that spawned more often: freezer nymph (freq bonus 4) The monster species that spawned more often: golden bat (freq bonus 8) The monster species that never randomly spawned: anaconda The monster species that never randomly spawned: legion devil sergeant The monster species that never randomly spawned: sarnrog The monster species that never randomly spawned: deceiving mold The monster species that never randomly spawned: xan The monster species that never randomly spawned: armed migo queen The monster species that never randomly spawned: rubber golem The monster species that never randomly spawned: frozen horror The monster species that never randomly spawned: zombie bee The monster species that never randomly spawned: novice rogue The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 3) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 8) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 6) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 13) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 32) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 97) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 6) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 18) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 6) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 15) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 87) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 1) Next attribute increase check would have come at turn 652 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (108) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 3% 100% b - resist sleep 1 protect 3% 100% c - light 1 divine 3% 100% d - endure heat 2 protect 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...