Janszobar, neutral male bastard Wizard --------- |.......| |..@....| |.f....{| |.......| -.--#---- [Janszobar the Evoker] St9 Dx12 Co9 In9 Wi5 Ch3 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC6 MC3 Mov12 Xp1/0 Wt88/1000 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 174 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24964 Monster spawn increase reached its maximum at turn 82680 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2837900 The monster class that cannot be genocided was jelly The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: poisoner (freq bonus 4) The monster species that spawned more often: shard fungus (freq bonus 3) The monster species that spawned more often: Autogorgon (freq bonus 2) The monster species that spawned more often: thighs (freq bonus 6) The monster species that spawned more often: yardie (freq bonus 3) The monster species that spawned more often: night clan (freq bonus 16) The monster species that spawned more often: bramble fungus (freq bonus 4) The monster species that spawned more often: flying demilich (freq bonus 4) The monster species that spawned more often: pygmy warrior blowdart (freq bonus 2) The monster species that spawned more often: ore lichen (freq bonus 7) The monster species that spawned more often: nature girl (freq bonus 18) The monster species that spawned more often: purple worm (freq bonus 8) The monster species that spawned more often: athena basher (freq bonus 2) The monster species that spawned more often: baby psychic dragon (freq bonus 8) The monster species that spawned more often: insectoid (freq bonus 6) The monster species that spawned more often: abnormal force patch (freq bonus 7) The monster species that spawned more often: disenchanter mushroom (freq bonus 6) The monster species that spawned more often: azure force patch (freq bonus 3) The monster species that spawned more often: putrid defiler (freq bonus 6) The monster species that spawned more often: globefish (freq bonus 2) The monster species that never randomly spawned: dart turret The monster species that never randomly spawned: Pazuzu The monster species that never randomly spawned: black hole The monster species that never randomly spawned: adult blue dragon The monster species that never randomly spawned: Ghaele The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: Edriel The monster species that never randomly spawned: parrot The monster species that never randomly spawned: phasing dingo puppy The monster species that never randomly spawned: aoa The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 20) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 3) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 54) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 6) Next attribute increase check would have come at turn 1070 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (414) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 90% 100% e - light 1 divine 0% 100% f - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...