Janszobar, neutral male bastard Wizard ---------- +....@...| |...f..... |........| ----+----- [Janszobar the Evoker] St4 Dx13 Co8 In12 Wi4 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt112/700 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 19% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 82% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68865 Monster spawn increase reached its maximum at turn 97935 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1374812 The monster class that cannot be genocided was mimic The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: chaos knight (freq bonus 5) The monster species that spawned more often: blue-red mold (freq bonus 22) The monster species that spawned more often: hell knight (freq bonus 6) The monster species that spawned more often: water devil (freq bonus 12) The monster species that spawned more often: deep troll (freq bonus 6) The monster species that spawned more often: undead scientist (freq bonus 9) The monster species that spawned more often: Grey-elf rogue (freq bonus 10) The monster species that spawned more often: death orb (freq bonus 60) The monster species that spawned more often: magic mushroom patch (freq bonus 5) The monster species that spawned more often: guild ship (freq bonus 11) The monster species that spawned more often: blemmye (freq bonus 12) The monster species that spawned more often: snuffed corpse-candle (freq bonus 12) The monster species that spawned more often: rotting carcass (freq bonus 6) The monster species that spawned more often: wizard eye (freq bonus 24) The monster species that spawned more often: jumping force babelfish (freq bonus 10) The monster species that spawned more often: spectral tyrannosaur (freq bonus 12) The monster species that spawned more often: top secret agent (freq bonus 6) The monster species that spawned more often: ent (freq bonus 14) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 5) The monster species that spawned more often: emperor permamimic (freq bonus 14) The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: mandrake The monster species that never randomly spawned: white ogre The monster species that never randomly spawned: oh god The monster species that never randomly spawned: tunnel horror The monster species that never randomly spawned: ice eel The monster species that never randomly spawned: spawn camper The monster species that never randomly spawned: fire toad The monster species that never randomly spawned: train The monster species that never randomly spawned: udun-spawn The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 56) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 12) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 14) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 4) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 8) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 3) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 25) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 15) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 9) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 1) Next attribute increase check would have come at turn 1072 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 89% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 89% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...