Janszobar, neutral male bastard Wizard ... .@f --- [Janszobar the Evoker] St6 Dx11 Co10 In14 Wi5 Ch5 WizBasMalNeu+J S1 Dlvl:1 $1 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt141/900 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was -6 You carried 16 sins Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 417 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 88% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20492 Monster spawn increase reached its maximum at turn 48965 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1108416 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: nightly warp patch (freq bonus 4) The monster species that spawned more often: topless nurse (freq bonus 8) The monster species that spawned more often: immobile mushroom (freq bonus 5) The monster species that spawned more often: undead convict (freq bonus 8) The monster species that spawned more often: Janine's sneaker (freq bonus 3) The monster species that spawned more often: ring mimic (freq bonus 7) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 5) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 6) The monster species that spawned more often: secluded colony (freq bonus 3) The monster species that spawned more often: nibelung (freq bonus 6) The monster species that spawned more often: visor warg (freq bonus 2) The monster species that spawned more often: dark young of Shub-Niggurath (freq bonus 3) The monster species that spawned more often: moldy warp fungus (freq bonus 4) The monster species that spawned more often: Ghaele (freq bonus 8) The monster species that spawned more often: ant (freq bonus 3) The monster species that spawned more often: richest man of the world (freq bonus 8) The monster species that spawned more often: really dangerous patch (freq bonus 12) The monster species that spawned more often: pesky undead devilfish (freq bonus 16) The monster species that spawned more often: harrowbark wandle (freq bonus 3) The monster species that spawned more often: cooshoo (freq bonus 2) The monster species that never randomly spawned: bone fish The monster species that never randomly spawned: fried chicken The monster species that never randomly spawned: steel chunneler The monster species that never randomly spawned: water monster The monster species that never randomly spawned: elemental particle The monster species that never randomly spawned: ice colony The monster species that never randomly spawned: silver ogre The monster species that never randomly spawned: master robot The monster species that never randomly spawned: thorn force patch The monster species that never randomly spawned: Yennoghu The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 12) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 13) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 3) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 25) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 12) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 17) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 13) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 3) Next attribute increase check would have come at turn 160 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (321) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 62% 100% d - endure heat 2 protect 62% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...