Janszobar, neutral male bastard Wizard --------- -----........| |............| |............| |..:..$......| .f...........| |@...........| -------- --- - [Janszobar the Evoker] St5 Dx15 Co7 In15 Wi6 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC4 MC3 Mov12 Xp1/0 Wt77/700 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 79% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 96% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18927 Monster spawn increase reached its maximum at turn 43352 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3822020 The monster class that cannot be genocided was wraith The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: giant gem trove (freq bonus 3) The monster species that spawned more often: french portal ufo (freq bonus 3) The monster species that spawned more often: Hanno (freq bonus 28) The monster species that spawned more often: super trapdoor spider (freq bonus 2) The monster species that spawned more often: void wasp (freq bonus 3) The monster species that spawned more often: poisoner (freq bonus 14) The monster species that spawned more often: petty dour rat (freq bonus 8) The monster species that spawned more often: conjured predator (freq bonus 4) The monster species that spawned more often: sand mite (freq bonus 2) The monster species that spawned more often: werecow (freq bonus 5) The monster species that spawned more often: gigantic twen (freq bonus 2) The monster species that spawned more often: M-A production unit mark V (freq bonus 6) The monster species that spawned more often: mind force patch (freq bonus 6) The monster species that spawned more often: red hornet (freq bonus 2) The monster species that spawned more often: agent black warp fungus (freq bonus 8) The monster species that spawned more often: claustrophobia vortex (freq bonus 8) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 12) The monster species that spawned more often: moon vampire (freq bonus 4) The monster species that spawned more often: special agent (freq bonus 3) The monster species that spawned more often: giant amulet trove (freq bonus 8) The monster species that never randomly spawned: swamp fern The monster species that never randomly spawned: newsgroup lady The monster species that never randomly spawned: nupperibo The monster species that never randomly spawned: corpse-candle The monster species that never randomly spawned: glowing eye The monster species that never randomly spawned: vacuum growth The monster species that never randomly spawned: large amulet trove The monster species that never randomly spawned: giant brown toad The monster species that never randomly spawned: spike force fungus The monster species that never randomly spawned: albino patch The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 6) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 18) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 31) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 20) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 24) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 3) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 11) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 10) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 18) Next attribute increase check would have come at turn 454 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (536) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 54% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...