Janszobar, neutral male bastard Wizard ---------- .........| |.....@..| |......f.| ---------- [Janszobar the Evoker] St9 Dx19 Co10 In18 Wi7 Ch9 WizBasMalNeu+J S5 Dlvl:1 $5 HP15(15) Pw27(27) AC3 MC3 Mov12 Xp1/0 Wt114/1050 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 378 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Scroll drop chance was reduced to 59% Ring drop chance was reduced to 71% Wand drop chance was reduced to 95% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100295 Monster spawn increase reached its maximum at turn 114848 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 83462 The monster class that cannot be genocided was lizard The monster class that was spawned more often: rub monster (freq bonus 5) The monster species that spawned more often: carrion crawler (freq bonus 7) The monster species that spawned more often: volt stalk (freq bonus 9) The monster species that spawned more often: colluded patch (freq bonus 12) The monster species that spawned more often: Hanh's sexy pump (freq bonus 16) The monster species that spawned more often: hunting horror (freq bonus 18) The monster species that spawned more often: solar turret (freq bonus 14) The monster species that spawned more often: trap growth (freq bonus 7) The monster species that spawned more often: pink jelly (freq bonus 14) The monster species that spawned more often: sensei colony lichen (freq bonus 32) The monster species that spawned more often: annoying leprechaun (freq bonus 8) The monster species that spawned more often: Heike (freq bonus 7) The monster species that spawned more often: grey wraith (freq bonus 16) The monster species that spawned more often: mist golem (freq bonus 7) The monster species that spawned more often: yellow jacket (freq bonus 22) The monster species that spawned more often: dungeon ghoul (freq bonus 14) The monster species that spawned more often: Hannah (freq bonus 7) The monster species that spawned more often: hunting hawk (freq bonus 12) The monster species that spawned more often: sucker mold (freq bonus 8) The monster species that spawned more often: slime mushroom (freq bonus 6) The monster species that spawned more often: large fox (freq bonus 11) The monster species that never randomly spawned: sand mite The monster species that never randomly spawned: disgusting colony The monster species that never randomly spawned: Emma The monster species that never randomly spawned: hungry mushroom The monster species that never randomly spawned: white worm The monster species that never randomly spawned: crystal mold The monster species that never randomly spawned: great wyrm of stastis The monster species that never randomly spawned: moldy warp patch The monster species that never randomly spawned: wonderful lady The monster species that never randomly spawned: pretty water nymph The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 22) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 424) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 6) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 11) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 2) Next attribute increase check would have come at turn 1029 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (550) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 17% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 17% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...