Janszobar, neutral male bastard Wizard ------ ---....Z--- - +.......... . |......$@.| |......f..| ---.....--- ------ [Janszobar the Evoker] St10 Dx10 Co9 In20 Wi8 Ch4 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC2 MC3 Mov12 Xp1/0 Wt64/1050 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78960 Monster spawn increase reached its maximum at turn 95299 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 156162 The monster class that cannot be genocided was vampire The monster class that was spawned more often: gnome (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: be silent kert (freq bonus 3) The monster species that spawned more often: cyan warp fungus (freq bonus 3) The monster species that spawned more often: vandal (freq bonus 20) The monster species that spawned more often: crystal patch (freq bonus 8) The monster species that spawned more often: evil necro mage (freq bonus 8) The monster species that spawned more often: giant ship rat (freq bonus 8) The monster species that spawned more often: orange mold (freq bonus 12) The monster species that spawned more often: gloam spawner (freq bonus 12) The monster species that spawned more often: Lara (freq bonus 12) The monster species that spawned more often: locksmith (freq bonus 20) The monster species that spawned more often: Antimatter Kriminologist (freq bonus 8) The monster species that spawned more often: spider bomb (freq bonus 3) The monster species that spawned more often: brown draconian (freq bonus 6) The monster species that spawned more often: ancient turret (freq bonus 4) The monster species that spawned more often: squeezer (freq bonus 12) The monster species that spawned more often: tangleweed (freq bonus 7) The monster species that spawned more often: subterranean giant (freq bonus 10) The monster species that spawned more often: phaser stalk (freq bonus 4) The monster species that spawned more often: deinonychus (freq bonus 4) The monster species that spawned more often: Detective Sergeant (freq bonus 6) The monster species that never randomly spawned: gorgon The monster species that never randomly spawned: giant stone crusher The monster species that never randomly spawned: superjedi The monster species that never randomly spawned: elf warlord The monster species that never randomly spawned: shadow The monster species that never randomly spawned: black wasp The monster species that never randomly spawned: clay statue The monster species that never randomly spawned: venomous potato The monster species that never randomly spawned: space borloth The monster species that never randomly spawned: glass elemental The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 21) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 7) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 14) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 19) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 65) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 20) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 5) Next attribute increase check would have come at turn 898 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (593) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 13% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...