Janszobar, neutral male bastard Wizard ------ |....| |Gf..| +@.... ||...| |....| ------ [Janszobar the Evoker] St6 Dx11 Co12 In18 Wi6 Ch4 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC3 MC3 Mov12 Xp1/0 Wt209/1000 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 40 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 3 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 72% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 71% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9915 Monster spawn increase reached its maximum at turn 76735 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 135387 The monster class that cannot be genocided was orc Today, this monster class was always generated invisible: piece of food The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: volt fungus (freq bonus 10) The monster species that spawned more often: asphynx (freq bonus 3) The monster species that spawned more often: Birgit's lady boot (freq bonus 10) The monster species that spawned more often: sage (freq bonus 4) The monster species that spawned more often: sitting bull (freq bonus 12) The monster species that spawned more often: acidic stalk (freq bonus 12) The monster species that spawned more often: 6œw™ªA­J.í…~ êÏø‹ªj (freq bonus 8) The monster species that spawned more often: silver ogre (freq bonus 8) The monster species that spawned more often: sue colony (freq bonus 3) The monster species that spawned more often: Avatar of Roflth (freq bonus 20) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 12) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 4) The monster species that spawned more often: frost wall (freq bonus 9) The monster species that spawned more often: Gloeckle (freq bonus 6) The monster species that spawned more often: bramble mold (freq bonus 6) The monster species that spawned more often: lock master (freq bonus 4) The monster species that spawned more often: flying rust monster (freq bonus 3) The monster species that spawned more often: taker force fungus (freq bonus 8) The monster species that spawned more often: psychic spore (freq bonus 12) The monster species that spawned more often: gibbering mouther (freq bonus 5) The monster species that never randomly spawned: alien warrior The monster species that never randomly spawned: knapsack goat The monster species that never randomly spawned: giant spider The monster species that never randomly spawned: crystal mushroom The monster species that never randomly spawned: mirkwood ogre The monster species that never randomly spawned: aimless-looking merchant The monster species that never randomly spawned: pale warp patch The monster species that never randomly spawned: shapeless air elemental The monster species that never randomly spawned: porter dark spore The monster species that never randomly spawned: snore mold The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 20) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 38) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 36) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 12) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 312) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 78) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 10) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 7) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 4) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 3) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 8) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 3) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 2) Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1546) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 17% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...