Janszobar, neutral male bastard Wizard --------- +.@f....| |.$...... |.......| |........ --------- [Janszobar the Evoker] St7 Dx12 Co9 In7 Wi5 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC7 MC3 Mov12 Xp1/0 Wt110/900 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 72 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 95% Wand drop chance was reduced to 84% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64275 Monster spawn increase reached its maximum at turn 89627 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1459024 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: Underwater Sabrina (freq bonus 8) The monster species that spawned more often: jolt eel (freq bonus 5) The monster species that spawned more often: dart turret (freq bonus 8) The monster species that spawned more often: bone archer (freq bonus 5) The monster species that spawned more often: centaur prince (freq bonus 4) The monster species that spawned more often: acetic acid cloud (freq bonus 16) The monster species that spawned more often: poison mage (freq bonus 14) The monster species that spawned more often: mana colony (freq bonus 16) The monster species that spawned more often: ancient multi-hued dragon (freq bonus 4) The monster species that spawned more often: shaped force fungus (freq bonus 3) The monster species that spawned more often: hellcat (freq bonus 10) The monster species that spawned more often: gore patch (freq bonus 16) The monster species that spawned more often: ether cloud (freq bonus 3) The monster species that spawned more often: giant potion trove (freq bonus 6) The monster species that spawned more often: gravity force patch (freq bonus 4) The monster species that spawned more often: eye of the unknown god (freq bonus 6) The monster species that spawned more often: azure force patch (freq bonus 8) The monster species that spawned more often: internet dragon (freq bonus 6) The monster species that spawned more often: sporkhack horror (freq bonus 4) The monster species that spawned more often: juggernaut (freq bonus 14) The monster species that never randomly spawned: anti-vegetation eye The monster species that never randomly spawned: mini robo-ky The monster species that never randomly spawned: porter block spore The monster species that never randomly spawned: fire spirit The monster species that never randomly spawned: giant red mouse The monster species that never randomly spawned: Naga Raja The monster species that never randomly spawned: gaiden master The monster species that never randomly spawned: depraved shaman The monster species that never randomly spawned: ego dust elemental The monster species that never randomly spawned: orange patch The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 13) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 9) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 8) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 8) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 8) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 8) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 8) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 15) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 65) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 6) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 3) Next attribute increase check would have come at turn 1133 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 90% 100% d - magic missile 3 attack 90% 200% e - magic mapping 5 divine 95% 400% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...