Janszobar, neutral male bastard Wizard ---- -- | ..## .. | |B. #f.....| ...... .....@..{... | -- --------- [Janszobar the Evoker] St4 Dx11 Co8 In17 Wi11 Ch11 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC11 MC3 Mov12 Xp1/0 Wt58/700 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 172 Book drop chance was reduced to 88% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41515 Monster spawn increase reached its maximum at turn 72770 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 818978 The monster class that cannot be genocided was naga The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: savage bear (freq bonus 8) The monster species that spawned more often: forgotten soul (freq bonus 10) The monster species that spawned more often: death vortex (freq bonus 10) The monster species that spawned more often: petty-dwarf (freq bonus 6) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 8) The monster species that spawned more often: oblivion knight (freq bonus 3) The monster species that spawned more often: venom fungus (freq bonus 4) The monster species that spawned more often: justice keeper (freq bonus 3) The monster species that spawned more often: sound turret (freq bonus 4) The monster species that spawned more often: rothe (freq bonus 6) The monster species that spawned more often: small dog-man (freq bonus 3) The monster species that spawned more often: green goblin (freq bonus 4) The monster species that spawned more often: giant ship rat (freq bonus 8) The monster species that spawned more often: wild rabbit (freq bonus 8) The monster species that spawned more often: adventurer warp patch (freq bonus 8) The monster species that spawned more often: sub ghost (freq bonus 6) The monster species that spawned more often: wrinkled patch (freq bonus 6) The monster species that spawned more often: thick jellyfish (freq bonus 6) The monster species that spawned more often: huge brown bat (freq bonus 7) The monster species that spawned more often: sarnrog (freq bonus 6) The monster species that never randomly spawned: Mailie's beguiling sneaker The monster species that never randomly spawned: evil mage The monster species that never randomly spawned: burner turret The monster species that never randomly spawned: long worm The monster species that never randomly spawned: Kop Kaptain The monster species that never randomly spawned: evasive airborne parrot The monster species that never randomly spawned: Nina The monster species that never randomly spawned: hell spawn The monster species that never randomly spawned: invisible spore The monster species that never randomly spawned: bronze golem The monster class that always generated with extra speed: rust monster or disenchanter The monster class that more likely to generate with musable stuff: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 35) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 7) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 122) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 23) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 7) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 19) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 11) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 10) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 3) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 45) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 1) Next attribute increase check would have come at turn 4159 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 24% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...