Janszobar, neutral male bastard Wizard ---------- |..@...... |..f.....| |......... ---+------ [Janszobar the Evoker] St5 Dx9 Co13 In16 Wi4 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC5 MC3 Mov12 Xp1/0 Wt250/1000 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 238 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 533 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 85% Wand drop chance was reduced to 93% Potion drop chance was reduced to 90% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14640 Monster spawn increase reached its maximum at turn 40205 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3929205 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: xorn wizard (freq bonus 7) The monster species that spawned more often: gas goblin (freq bonus 6) The monster species that spawned more often: cerulean mushroom (freq bonus 4) The monster species that spawned more often: turtle (freq bonus 12) The monster species that spawned more often: Kop Kriminologist (freq bonus 28) The monster species that spawned more often: elder fire elemental (freq bonus 7) The monster species that spawned more often: pit fiend (freq bonus 8) The monster species that spawned more often: phase mushroom (freq bonus 8) The monster species that spawned more often: pretty buzzing nymph (freq bonus 5) The monster species that spawned more often: low priest (freq bonus 12) The monster species that spawned more often: fire gazer (freq bonus 12) The monster species that spawned more often: criminal of the service (freq bonus 12) The monster species that spawned more often: greener zombie (freq bonus 9) The monster species that spawned more often: cyan colony (freq bonus 8) The monster species that spawned more often: fiery lady (freq bonus 6) The monster species that spawned more often: watcher geist (freq bonus 12) The monster species that spawned more often: undead mushroom (freq bonus 4) The monster species that spawned more often: The Grand Lunar (freq bonus 8) The monster species that spawned more often: undead ant (freq bonus 8) The monster species that spawned more often: rock dweller (freq bonus 16) The monster species that never randomly spawned: serrated archer The monster species that never randomly spawned: magma hound The monster species that never randomly spawned: onanocter 5e The monster species that never randomly spawned: mana mauler The monster species that never randomly spawned: quasit The monster species that never randomly spawned: great unclean one The monster species that never randomly spawned: sand warrior The monster species that never randomly spawned: black balrog The monster species that never randomly spawned: Detective Sergeant The monster species that never randomly spawned: fathien bladewitch The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 22) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 4) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 30) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 40) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 27) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 20) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 56) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 7) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 7) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 4) Next attribute increase check would have come at turn 634 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (397) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 68% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 68% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...