Janszobar, neutral male bastard Wizard -------+-- |.f.....{| |@.....%.. |........| |..%...$.| ---------- [Janszobar the Evoker] St7 Dx4 Co8 In11 Wi8 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC11 MC3 Mov12 Xp1/0 Wt89/850 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 85% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36222 Monster spawn increase reached its maximum at turn 91792 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2439337 The monster class that cannot be genocided was vampire The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: freemason high priestess (freq bonus 3) The monster species that spawned more often: umbra force fungus (freq bonus 15) The monster species that spawned more often: dream warp fungus (freq bonus 4) The monster species that spawned more often: black dragon worm (freq bonus 6) The monster species that spawned more often: moross moss (freq bonus 8) The monster species that spawned more often: baby bronze dragon (freq bonus 6) The monster species that spawned more often: mud runner (freq bonus 10) The monster species that spawned more often: ethereal missingno (freq bonus 32) The monster species that spawned more often: incubus (freq bonus 8) The monster species that spawned more often: fumble vortex (freq bonus 10) The monster species that spawned more often: asian girl (freq bonus 12) The monster species that spawned more often: monadic deva (freq bonus 4) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 6) The monster species that spawned more often: lattice clan (freq bonus 8) The monster species that spawned more often: giant ship rat (freq bonus 5) The monster species that spawned more often: deformed fish (freq bonus 5) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 12) The monster species that spawned more often: sulfur mushroom (freq bonus 7) The monster species that spawned more often: opal stalk (freq bonus 10) The monster species that spawned more often: Kenshiro (freq bonus 4) The monster species that never randomly spawned: dungeon master The monster species that never randomly spawned: automaton The monster species that never randomly spawned: Michael Yamada The monster species that never randomly spawned: howling spirit The monster species that never randomly spawned: air eye The monster species that never randomly spawned: moth The monster species that never randomly spawned: driver bat The monster species that never randomly spawned: devilkin The monster species that never randomly spawned: big boo The monster species that never randomly spawned: Sabrina's block-heeled sandal The monster class that more likely to generate with musable stuff: dragon The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 6) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 15) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 20) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 40) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 51) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 5) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 4) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 4) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 2) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 42) Next attribute increase check would have come at turn 1057 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (936) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...