Janszobar, neutral male bastard Wizard ------+- |......| |f.....| |@...... -------- [Janszobar the Evoker] St8 Dx17 Co13 In24 Wi8 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC-6 MC3 Mov12 Xp1/0 Wt205/1150 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 37 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 52% Potion drop chance was reduced to 89% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65095 Monster spawn increase reached its maximum at turn 121334 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 382083 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: gravity stalk (freq bonus 12) The monster species that spawned more often: O-Iwa, the disfigured (freq bonus 6) The monster species that spawned more often: petty adom horror (freq bonus 6) The monster species that spawned more often: flint lich (freq bonus 4) The monster species that spawned more often: plasma vortex (freq bonus 6) The monster species that spawned more often: Traffic Kop (freq bonus 2) The monster species that spawned more often: demonic entity (freq bonus 5) The monster species that spawned more often: werenymph (freq bonus 10) The monster species that spawned more often: rock chunneler (freq bonus 6) The monster species that spawned more often: eye druj (freq bonus 4) The monster species that spawned more often: troglodyte beastlord (freq bonus 16) The monster species that spawned more often: umbreon (freq bonus 2) The monster species that spawned more often: gravitator (freq bonus 14) The monster species that spawned more often: undead arena rubber (freq bonus 16) The monster species that spawned more often: crystal warp fungus (freq bonus 5) The monster species that spawned more often: Larry (freq bonus 2) The monster species that spawned more often: glowing warp patch (freq bonus 10) The monster species that spawned more often: blue dragon (freq bonus 10) The monster species that spawned more often: ferrous mushroom (freq bonus 6) The monster species that spawned more often: pustulent fungus (freq bonus 4) The monster species that never randomly spawned: fucked-up person The monster species that never randomly spawned: gnome thief The monster species that never randomly spawned: real disenchantment hound The monster species that never randomly spawned: undead slave master The monster species that never randomly spawned: slime bomb The monster species that never randomly spawned: griffon The monster species that never randomly spawned: drow rogue The monster species that never randomly spawned: big white unicorn The monster species that never randomly spawned: golden fungus The monster species that never randomly spawned: sucker colony The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 60) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 882) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 51) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 34) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 14) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 17) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 3) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 3) Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected Your chance to block was 49% You leeched mana You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (528) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 15% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...