Janszobar, neutral male bastard Wizard --------- |.......| |..f....| |.@...... ---- ---- [Janszobar the Evoker] St5 Dx9 Co9 In14 Wi7 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt52/800 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 255 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 27% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59030 Monster spawn increase reached its maximum at turn 99660 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 168756 The monster class that cannot be genocided was gnome The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: aggressive lichen (freq bonus 3) The monster species that spawned more often: Photon Earth (freq bonus 12) The monster species that spawned more often: enemy cube jelly (freq bonus 7) The monster species that spawned more often: petty wallaroo (freq bonus 8) The monster species that spawned more often: couatl (freq bonus 3) The monster species that spawned more often: porter dark spore (freq bonus 4) The monster species that spawned more often: hidden shaman (freq bonus 16) The monster species that spawned more often: hairy mold (freq bonus 6) The monster species that spawned more often: tomb creeper (freq bonus 6) The monster species that spawned more often: eraser swarmer (freq bonus 3) The monster species that spawned more often: gnomish sorceror (freq bonus 6) The monster species that spawned more often: phasing tengu (freq bonus 16) The monster species that spawned more often: rock worm (freq bonus 10) The monster species that spawned more often: clay mold (freq bonus 2) The monster species that spawned more often: necro archer (freq bonus 3) The monster species that spawned more often: vacuum force fungus (freq bonus 2) The monster species that spawned more often: windscreen eraser (freq bonus 3) The monster species that spawned more often: sapusaur (freq bonus 3) The monster species that spawned more often: void spore (freq bonus 4) The monster species that spawned more often: wereboar (freq bonus 6) The monster species that never randomly spawned: hug bug The monster species that never randomly spawned: phaser force patch The monster species that never randomly spawned: evasive gray wolf The monster species that never randomly spawned: blubbering idiot The monster species that never randomly spawned: malfunctioning babelfish The monster species that never randomly spawned: gyarados The monster species that never randomly spawned: Windows 7 The monster species that never randomly spawned: bug The monster species that never randomly spawned: intel scribe The monster species that never randomly spawned: drone spore The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 15) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 20) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 4) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 24) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 97) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 2) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 11) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 8) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 2) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 9) Next attribute increase check would have come at turn 744 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1361) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 62% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 62% 100% d - slow monster 2 enchant 62% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...